Software developer and enthusiast, with interests in:
- Developing parts of projects involving:
- user interface & experience (visual layout and design, smooth animations & interactions)
- game systems & mechanics, VFX
- debug features, tooling
- Experimental tools
- General software optimization
- Reverse engineering
- Visual effects and motion graphics
What I work in/with:
- Swift/SwiftUI
- C# (Unity, XAML: WPF/WinUI)
- C/C++/Objective-C
- Java
- Creative tools:
- Unity Engine (+ Blender)
- Adobe After Effects
- Figma
- LottieLab
Highlights
A work-in-progress compatible reimplementation of Amplitude in the Unity game engine
A custom UI library for WPF, replicating and combining Microsoft's Fluent Design and Google's Material Design.



