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@XesignSoftware

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xezrunner/README.md

Software developer and enthusiast, with interests in:

  • Developing parts of projects involving:
    • user interface & experience (visual layout and design, smooth animations & interactions)
    • game systems & mechanics, VFX
    • debug features, tooling
  • Experimental tools
  • General software optimization
  • Reverse engineering
  • Visual effects and motion graphics
What I work in/with:

Languages and frameworks:

  • Swift/SwiftUI
  • C# (Unity, XAML: WPF/WinUI)
  • C/C++/Objective-C
  • Java

Software:

  • Creative tools:
    • Unity Engine (+ Blender)
    • Adobe After Effects
    • Figma
    • LottieLab

My work

Highlights

A work-in-progress compatible reimplementation of Amplitude in the Unity game engine

A custom UI library for WPF, replicating and combining Microsoft's Fluent Design and Google's Material Design.

Screenshot showcasing XeZrunner.UI as used in WebcamViewerX.

Coming soon...

Screenshot showcasing an unannounced project.
Smaller projects

A pre-commit hook for Git that rejects commiting staged files containing a special keyword (nocheckin)

Screenshot showcasing the nocheckin pre-commit hook in action with the git CLI.

Pinned Loading

  1. TestProject000 TestProject000 Public

    C#

  2. InternalInspect InternalInspect Public

    A tool for querying system function results and browsing feature flags on Apple's platforms.

    Swift

  3. SAELightsOnMac SAELightsOnMac Public

    Playground for SAE edge light effects on macOS

    Swift 3