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parse unity version hash code (changeset) from data files #8

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@unitycoder

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@unitycoder

this file contains hash code
Editor\Data\PlaybackEngines\windowsstandalonesupport\Source\WindowsPlayer\WindowsPlayer\UnityConfigureRevision.gen.h

this hash can be then used for downloading more platforms (without starting unity and going into build settings), with direct links like:
http://beta.unity3d.com/download/7e2ed8c1221a/TargetSupportInstaller/UnitySetup-Universal-Windows-Platform-Support-for-Editor-2020.1.0b4.exe
http://beta.unity3d.com/download/7e2ed8c1221a/TargetSupportInstaller/UnitySetup-WebGL-Support-for-Editor-2020.1.0b4.exe

  • its also available per project, at: ProjectSettings/ProjectVersion.txt
  • visible on unity.exe productVersion

todo

  • parse code only when needed (not at start)
  • add option to download platform installer for selected unity version, but how/where?
  • build download link from hash, unity version, selected platform installer

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