Dual grid tilemap system converted from jess::codes' C# repo into native GDScript
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Updated
Oct 12, 2024 - GDScript
Dual grid tilemap system converted from jess::codes' C# repo into native GDScript
Godot C++ library for optimized bullets performance
State Machine for managing different States that an entity can be in.
UI Themes for your Godot games
Simple Explosion VFX in the Godot game engine that is converted to work with version 4.2
A multiplayer experiment in Godot
A UUID generator for Godot Engine, with 1.295×10^50 combinations it'll work for any sized game, never having to worry about running out of unique IDs! Automatically stores new UUIDs and removes old ones.
A Godot Engine addon for creating / modifying shapes
Components that can be used to simplify the creation of many entities.
Project template for any Godot 4.0+ project. It comes with several robust core systems and thorough documentation. Currently under development.
Godot 'Switch' Manager, used for keeping track of multiple small one-off events.
TSA Video Game Design 2023-2024
Godot 4.2+ POT and PO file editor
Demo project showcasing how BlastBullets2D can be used
Minimalistic pixel-art theme for Godot 4.2. Originally by Flatus @ Itch.io.
Damage numbers UI similar to what is seen in roguelikes using object pooling for BOTH 2D and 3D for Godot 4.
VR game for the 2023-2024 season
[SCHOOL ASSIGNMENT] Example of collision in Expland.
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