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index.a87acac9.js.map
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players = {\r\n player1: {\r\n player: 1,\r\n score: null,\r\n held: 0,\r\n },\r\n player2: {\r\n player: 2,\r\n score: null,\r\n held: 0,\r\n },\r\n};\r\n\r\n// Game code\r\nconst rollBtn = document.querySelector(\"#rollDice\");\r\nconst holdBtn = document.querySelector(\"#hold\");\r\nconst newGameBtn = document.querySelector(\"#newGame\");\r\nconst dice = document.querySelector(\".dice\");\r\n\r\n// Player variables\r\nconst player1 = players.player1;\r\nconst player1Area = document.querySelector(\"#player1\");\r\nconst player2 = players.player2;\r\nconst player2Area = document.querySelector(\"#player2\");\r\n\r\n// Define player1 as default player\r\nlet currentPlayer = player1;\r\nlet ScoreEl = player1Area.querySelector(\"#playerScore\");\r\nlet CurrentEl = player1Area.querySelector(\"#currentScore\");\r\nlet activePlayer = player1Area.querySelector(\".activePlayer\");\r\nlet wins = player1Area.querySelector(\"#wins\");\r\n\r\nconsole.log(activePlayer);\r\n\r\nfunction rollDice() {\r\n let sides = 6;\r\n let roll = Math.floor(Math.random() * sides) + 1;\r\n let score = currentPlayer.score;\r\n let newScore = Number(score) + Number(roll);\r\n\r\n animateValue(dice, 8, roll, 150);\r\n dice.innerHTML = roll;\r\n\r\n // Loosing scenario\r\n if (roll == 1) {\r\n resetScore(currentPlayer.held);\r\n ScoreEl.classList.add(\"error-animation\");\r\n setTimeout(() => {\r\n ScoreEl.classList.remove(\"error-animation\");\r\n }, 750);\r\n switchPlayer();\r\n return;\r\n }\r\n\r\n // Winning scenario\r\n if (newScore >= 50) {\r\n wins.innerText += \"🌟 \";\r\n rollBtn.setAttribute(\"disabled\", \"\");\r\n holdBtn.setAttribute(\"disabled\", \"\");\r\n newGameBtn.classList.remove(\"hide\");\r\n rollBtn.classList.add(\"hide\");\r\n holdBtn.classList.add(\"hide\");\r\n }\r\n updateScore(newScore);\r\n}\r\n\r\nfunction resetScore(held) {\r\n ScoreEl.innerText = held;\r\n updateScore(held);\r\n}\r\n\r\nfunction totalResetScore() {\r\n let reset = 0;\r\n ScoreEl.innerText = reset;\r\n currentPlayer.held = reset;\r\n CurrentEl.innerText = reset;\r\n updateScore(reset);\r\n}\r\n\r\nfunction updateScore(newScore) {\r\n currentPlayer.score = newScore;\r\n ScoreEl.innerText = currentPlayer.score;\r\n}\r\n\r\n// Change the current player, and switch to their game board\r\nfunction switchPlayer() {\r\n activePlayer.classList.remove(\"active\");\r\n\r\n switch (currentPlayer.player) {\r\n case 1:\r\n currentPlayer = player2;\r\n ScoreEl = player2Area.querySelector(\"#playerScore\");\r\n CurrentEl = player2Area.querySelector(\"#currentScore\");\r\n activePlayer = player2Area.querySelector(\".activePlayer\");\r\n activePlayer.classList.add(\"active\");\r\n wins = player2Area.querySelector(\"#wins\");\r\n break;\r\n case 2:\r\n currentPlayer = player1;\r\n ScoreEl = player1Area.querySelector(\"#playerScore\");\r\n CurrentEl = player1Area.querySelector(\"#currentScore\");\r\n activePlayer = player1Area.querySelector(\".activePlayer\");\r\n activePlayer.classList.add(\"active\");\r\n wins = player1Area.querySelector(\"#wins\");\r\n break;\r\n }\r\n}\r\n\r\nfunction holdScore() {\r\n switch (currentPlayer.player) {\r\n case 1:\r\n player1.held = player1.score;\r\n CurrentEl.innerText = player1.held;\r\n break;\r\n case 2:\r\n player2.held = player2.score;\r\n CurrentEl.innerText = player2.held;\r\n break;\r\n }\r\n switchPlayer();\r\n}\r\n\r\nfunction newGame() {\r\n totalResetScore();\r\n switchPlayer();\r\n totalResetScore();\r\n switchPlayer();\r\n rollBtn.removeAttribute(\"disabled\");\r\n holdBtn.removeAttribute(\"disabled\");\r\n newGameBtn.classList.add(\"hide\");\r\n rollBtn.classList.remove(\"hide\");\r\n holdBtn.classList.remove(\"hide\");\r\n}\r\n\r\nrollBtn.addEventListener(\"click\", rollDice);\r\nholdBtn.addEventListener(\"click\", holdScore);\r\nnewGameBtn.addEventListener(\"click\", newGame);\r\n\r\n// Accordion code\r\nconst acc = document.querySelectorAll(\".accordion\");\r\n\r\nacc.forEach((accordion) => {\r\n accordion.addEventListener(\"click\", function () {\r\n this.classList.toggle(\"active\");\r\n\r\n let panel = this.nextElementSibling;\r\n if (panel.style.display === \"block\") {\r\n panel.style.display = \"none\";\r\n } else {\r\n panel.style.display = \"block\";\r\n }\r\n });\r\n});\r\n\r\n// Animate dice\r\nfunction animateValue(obj, start, end, duration) {\r\n let startTimestamp = null;\r\n const step = (timestamp) => {\r\n if (!startTimestamp) startTimestamp = timestamp;\r\n const progress = Math.min((timestamp - startTimestamp) / duration, 1);\r\n obj.innerHTML = Math.floor(progress * (end - start) + start);\r\n if (progress < 1) {\r\n window.requestAnimationFrame(step);\r\n }\r\n };\r\n window.requestAnimationFrame(step);\r\n}\r\n"],"names":["$ab36b126d6b0f36b$var$players","player","score","held","$ab36b126d6b0f36b$var$rollBtn","document","querySelector","$ab36b126d6b0f36b$var$holdBtn","$ab36b126d6b0f36b$var$newGameBtn","$ab36b126d6b0f36b$var$dice","$ab36b126d6b0f36b$var$player1","$ab36b126d6b0f36b$var$player1Area","$ab36b126d6b0f36b$var$player2","$ab36b126d6b0f36b$var$player2Area","$ab36b126d6b0f36b$var$currentPlayer","$ab36b126d6b0f36b$var$ScoreEl","$ab36b126d6b0f36b$var$CurrentEl","$ab36b126d6b0f36b$var$activePlayer","$ab36b126d6b0f36b$var$wins","$ab36b126d6b0f36b$var$totalResetScore","innerText","$ab36b126d6b0f36b$var$updateScore","newScore","$ab36b126d6b0f36b$var$switchPlayer","classList","remove","add","console","log","addEventListener","roll","Math","floor","random","Number","obj","start","end","duration","startTimestamp","step","timestamp","progress","min","innerHTML","window","requestAnimationFrame","$ab36b126d6b0f36b$var$animateValue","setTimeout","setAttribute","removeAttribute","querySelectorAll","forEach","accordion","this","toggle","panel","nextElementSibling","style","display"],"version":3,"file":"index.a87acac9.js.map"}