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A command-line utility to explore and visualize all routes in your Next.js application, including both pages and API routes.
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
Computer Graphics Programming in OpenGL With C++. Third Edition.
2D sprite renderer in Odin using the vulkan API
Vulkan 1.3 guide using modern C++ and VulkanHpp
A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.
Proof of concept demonstrating that you don't need C++ to use D3D.
The main repository for the FidelityFX SDK.
Karabiner-Elements complex ruleset to make using macOS friendlier by enabling common keyboard functionality used in Linux and Windows.
Daxa is a convenient, simple and modern gpu abstraction built on vulkan
A HTTP/1.1 client/server implementation for Odin.
DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, etc 💫
Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.
An open source graphics editor for 2025: comprehensive 2D content creation tool suite for graphic design, digital art, and interactive real-time motion graphics — featuring node-based procedural ed…
Mitsuba 3: A Retargetable Forward and Inverse Renderer
Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering
MiniFB is a small cross platform library to create a frame buffer that you can draw pixels in
A Simple showcase for the Sea-of-Nodes compiler IR
Machine Learning Toolkit accompanying The Little Learner by Daniel P. Friedman and Anurag Mendhekar
A collection of source code for computing in the fields of mathematics, geometry, graphics, image analysis and physics.
Bringing clang-tidy magic to Visual Studio C++ developers.
Physical based rendering with Vulkan using glTF 2.0 models
Diagrams showing relationships between Vulkan objects and how they're used.