- Stockholm, Sweden
- @swainrob
Stars
Real-time wgsl visualisation tooling for educating oneself in the art of shader programming
Example project showing how to implement basic AA for blocky textures.
Mesh optimization library that makes meshes smaller and faster to render
WebGL point cloud viewer for large datasets
Rendering Point Clouds with Compute Shaders
A minimal atmospheric scattering implementation for Unity
VorteGrid: Interactive Fluid Simulation for Games and Movies
MLS-MPM fluid simulation in two dimensions, in Rust with Bevy.
Scripts to import data into blender for use with testing/benchmarking renderers
A cross-platform, safe, pure-Rust graphics API.
An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license
Rust Memory Safety & Undefined Behavior Detection
Rust crate to generate GLSL structs with explicitly-initialized padding bytes
A simple and fast linear algebra library for games and graphics
In-App editor tools for bevy applications
Inspector plugin for the bevy game engine
Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧