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Showing results

Real-time wgsl visualisation tooling for educating oneself in the art of shader programming

WGSL 586 23 Updated Aug 11, 2025

A cool-headed display transform

Rust 411 12 Updated Feb 22, 2023

Real-time BC6H compression on GPU

C++ 363 22 Updated Jul 26, 2023

Example project showing how to implement basic AA for blocky textures.

Rust 2 Updated Jul 31, 2022

A procedural sky plugin for bevy

Rust 298 27 Updated Sep 8, 2025

Mesh optimization library that makes meshes smaller and faster to render

C++ 6,756 572 Updated Sep 29, 2025

WebGL point cloud viewer for large datasets

JavaScript 5,114 1,276 Updated Aug 24, 2024

Rendering Point Clouds with Compute Shaders

C++ 737 56 Updated Feb 2, 2023
Rust 11 2 Updated Jan 26, 2025
Rust 6 Updated May 3, 2022

A minimal atmospheric scattering implementation for Unity

C# 496 24 Updated Feb 27, 2021

VorteGrid: Interactive Fluid Simulation for Games and Movies

103 9 Updated Mar 27, 2021

MLS-MPM fluid simulation in two dimensions, in Rust with Bevy.

Rust 12 3 Updated Nov 4, 2023

rust web server

Rust 1 Updated Jan 26, 2022

Scripts to import data into blender for use with testing/benchmarking renderers

Python 12 1 Updated Dec 15, 2021

Vulkan bindings for Rust

Rust 2,114 210 Updated Sep 12, 2025

Rust & Vulkan test projects

Rust 399 16 Updated May 12, 2022

A cross-platform, safe, pure-Rust graphics API.

Rust 15,179 1,137 Updated Sep 29, 2025

An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license

C++ 805 63 Updated Apr 22, 2024

Rust Memory Safety & Undefined Behavior Detection

Rust 1,354 47 Updated Mar 9, 2024

Universal shader translation in Rust

Rust 1,562 191 Updated Nov 9, 2023

Rust crate to generate GLSL structs with explicitly-initialized padding bytes

Rust 75 24 Updated Feb 20, 2025

A simple and fast linear algebra library for games and graphics

Rust 1,790 183 Updated Sep 24, 2025

In-App editor tools for bevy applications

Rust 824 87 Updated Apr 25, 2025

Inspector plugin for the bevy game engine

Rust 1,464 217 Updated Aug 12, 2025

Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU

C++ 1,093 196 Updated Mar 10, 2024
Rust 1 Updated Mar 7, 2021

stb single-file public domain libraries for C/C++

C 30,090 7,895 Updated Sep 7, 2025
Rust 586 145 Updated Sep 18, 2025

🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

Rust 7,561 246 Updated Nov 19, 2024
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