- Stockholm, Sweden
- @swainrob
Stars
Productive, portable, and performant GPU programming in Python.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Mesh optimization library that makes meshes smaller and faster to render
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license
Unreal Engine Sky Atmosphere Rendering Technique
Rendering Point Clouds with Compute Shaders