Hi there! 👋
My name is Moritz and I'm a multi-purpose developer with a passion for aesthetically and functionally well-designed software, orbital mechanics and blueberry muffins. In my free time, I love to do any kind of creative work such as building apps, producing electronic music or playing the piano.
Diving deep into Vue and various other development tools, I build digital bridges between the vast universe of Earth Observation data and web users to make intricate space insights feel like backyard stargazing.
I work on multiple projects at EOX, most notably the Earth Observation Dashboard, where I implement features and fix bugs in our graphical front-end for ESA, NASA and JAXA on a daily basis. Furthermore, I develop a renderer for scrollytelling stories as a micro-app, which shows how ESA is working to help the environment by displaying the official stories of the Green Transition Information Factory in a storytelling format.
The eodash Earth Observation dashboard is a feature-rich platform to monitor various global happenings that can be observed with remote sensing by satellite, including the monitoring of airborne chemicals like methane, CO2, N2O, traffic of cars, trucks and ships, and even inflow of sunlight to solar panels – I implemented an adjustable circle dial, allowing you select a range of hours during the day and adjust it to see the map update in real-time showing the influx of light at particular locations during that time period.
My embedded renderer for scrollytelling stories, built upon the Intersection Observer API.
This is an micro-app which lives in an iframe and receives various commands, including the scrollytelling data, over its PostMessage API and even allows passing Vue components defined as JSON directly into the scrollytelling engine if there is potential to avoid redundancy.
A geospatial variation of the classic Minesweeper game made to be integrated into eodash and adapted to take GeoTIFF files as input, randomizing subboxes in the same aspect ratio to provide some variation in game boards.
The EOxElements repository provides a library of common web components for Earth Observation, such as maps, a layer switcher and more, where I am responsible for the general EOX style and implement new functionality and layouts for various components in the library.
A dynamic, object-oriented language with patterns, classes and multiple dispatch.
Mag is based on the Magpie language by Robert Nystrom, who is a language engineer at Google with a blog and a lot of amazing ideas. His various blog posts are what started and inspired this project, and I plan on continuing his legacy even if the original codebase ceases further development.
However, since there are a few syntactical differences to the original Magpie language, the two languages are source-incompatible and thus have different names. In particular, Bob's implementation substitutes the dot commonly used for calling methods on objects with a space (usually a meaningless character), which I find rather unintuitive, especially for new programmers.
Moreover, this project serves as great exercise for the creation of programming languages.
A controller game where people interact, collaborate and conspire against each other using handheld lights that react to movement, orientation and proximity.
The concept is based overflo's ghoust game, and especially the Last One Standing game mode is derived from the original version.
- Distance detection with centimeter accuracy on ultra-wideband capable platforms like the ESP32-WROOM development boards with a mounted DWM3000 for
LEDswarmgames, and angle calculation using controller distances and the Pythagorean theorem.
Undoubtedly, Rust! While it might play hard-to-get initially, the safety and concurrency guarantees it provides are unparalleled. It's like having a vigilant guardian angel by your code's side.
While solo ventures like my language project mag hold a special place, the vastness of space (and code) always feels better when shared. I'm eager to collaborate and join forces with fellow cosmic adventurers!
Still gazing at the stars, looking for that one fun celestial mystery about myself! 😉




