Skip to content

Added spacewars #13

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 1 commit into from
Oct 6, 2021
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Binary file not shown.
Binary file not shown.
Binary file not shown.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
190 changes: 190 additions & 0 deletions Mini Project/2 Player spacewars (Pygame)/Spaceship_WARS.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,190 @@
# THE DUALITY SHOOTER GAME --> first pygame proj.

import os # to access the files
import pygame
pygame.font.init() # To use the fonts lib
pygame.mixer.init() # To be able to use music


WIDTH,HEIGHT = 900, 500 # vars for window width and height
WIN = pygame.display.set_mode((WIDTH,HEIGHT)) # set up the window
pygame.display.set_caption("First Game") # set the title bar caption

# defining the colors
WHITE = (255,255,255)
BLACK = (0,0,0)
RED = (255,0,0)
YELLOW = (255,255,0)

BORDER = pygame.Rect(WIDTH//2-5,0,10,HEIGHT) # the rect for the center line

# Moosick
BULLET_HIT_SOUND = pygame.mixer.Sound(os.path.join('Assets','Grenade+1.mp3'))
BULLET_FIRE_SOUND = pygame.mixer.Sound(os.path.join('Assets','Gun+Silencer.mp3'))
BACKROUND_MUSIC = pygame.mixer.Sound(os.path.join('Assets','bensound-epic.mp3'))

# Setting up fonts
HEALTH_FONT = pygame.font.SysFont('comicsans',40)
WINNER_FONT = pygame.font.SysFont('comicsans',100)

FPS = 60
VEL=5
BULLET_VEL = 7
MAX_BULLETS = 3
SPACESHIP_WIDTH,SPACESHIP_HEIGHT = 55,40

# creating user events
YELLOW_HIT = pygame.USEREVENT + 1
RED_HIT = pygame.USEREVENT + 2

# loading the images
YELLOW_S = pygame.image.load(os.path.join('Assets','spaceship_yellow.png'))
YELLOW_S = pygame.transform.rotate(pygame.transform.scale(YELLOW_S,(SPACESHIP_WIDTH,SPACESHIP_HEIGHT)), 90) # rotating by 90 and rescaling


RED_S = pygame.image.load(os.path.join('Assets','spaceship_red.png'))
RED_S = pygame.transform.rotate(pygame.transform.scale(RED_S,(SPACESHIP_WIDTH,SPACESHIP_HEIGHT)), 270)

SPACE = pygame.image.load(os.path.join('Assets','space.png'))
SPACE = pygame.transform.scale(SPACE,(WIDTH,HEIGHT))

# The drawing func.
def draw_window(red,yellow,red_bullets,yellow_bullets,red_health,yellow_health):
WIN.blit(SPACE,(0,0)) # drawing the bg
pygame.draw.rect(WIN,BLACK,BORDER) # drawing the deviding line

red_health_text = HEALTH_FONT.render("Health: "+ str(red_health),1,WHITE)
yellow_health_text = HEALTH_FONT.render("Health: "+ str(yellow_health),1,WHITE)
WIN.blit(red_health_text,(WIDTH-red_health_text.get_width()-10,10))
WIN.blit(yellow_health_text,(10,10))

# drawing the two spaceships
WIN.blit(YELLOW_S, (yellow.x,yellow.y))
WIN.blit(RED_S, (red.x,red.y))

# drawing the bullets
for bullet in red_bullets:
pygame.draw.rect(WIN,RED,bullet)

for bullet in yellow_bullets:
pygame.draw.rect(WIN,YELLOW,bullet)

pygame.display.update() # IMP.... display needs to be updated


def yellow_handle_movement(keys_pressed,yellow):
if keys_pressed[pygame.K_a] and yellow.x-VEL>0: #LEFT
yellow.x-=VEL
if keys_pressed[pygame.K_d] and yellow.x+VEL+yellow.width<BORDER.x: #RIGHT
yellow.x+=VEL
if keys_pressed[pygame.K_w] and yellow.y-VEL>0: #UP
yellow.y-=VEL
if keys_pressed[pygame.K_s] and yellow.y+VEL+yellow.height<HEIGHT-15: #DOWN
yellow.y+=VEL

def red_handle_movement(keys_pressed,red):
if keys_pressed[pygame.K_LEFT] and red.x-VEL>BORDER.width+ BORDER.x: #LEFT
red.x-=VEL
if keys_pressed[pygame.K_RIGHT] and red.x+VEL+red.width<WIDTH: #RIGHT
red.x+=VEL
if keys_pressed[pygame.K_UP] and red.y-VEL>0: #UP
red.y-=VEL
if keys_pressed[pygame.K_DOWN] and red.y+VEL+red.height<HEIGHT-15: #DOWN
red.y+=VEL

# Func to handle bullet movements and collisions
def handle_bullets(yellow_bullets,red_bullets,yellow,red):
for bullet in yellow_bullets:
bullet.x+=BULLET_VEL
if red.colliderect(bullet):
pygame.event.post(pygame.event.Event(RED_HIT))
yellow_bullets.remove(bullet)
if(bullet.x>WIDTH):
yellow_bullets.remove(bullet)
elif bullet.x<0:
red_bullets.remove(bullet)

for bullet in red_bullets:
bullet.x-=BULLET_VEL
if yellow.colliderect(bullet):
pygame.event.post(pygame.event.Event(YELLOW_HIT))
red_bullets.remove(bullet)
if(bullet.x>WIDTH):
yellow_bullets.remove(bullet)
elif bullet.x<0:
red_bullets.remove(bullet)

# Func to get winner text
def draw_winner(text):
draw_text = WINNER_FONT.render(text,1,WHITE)
WIN.blit(draw_text,(WIDTH//2 - draw_text.get_width()//2,HEIGHT//2 - draw_text.get_height()//2))
pygame.display.update()
pygame.time.delay(5000)


# CODE DRIVING FUNCTION
def main():
red = pygame.Rect(700,300,SPACESHIP_WIDTH,SPACESHIP_HEIGHT)
yellow = pygame.Rect(100,300,SPACESHIP_WIDTH,SPACESHIP_HEIGHT)

red_bullets= []
yellow_bullets =[]

red_health = 10
yellow_health =10

winner_text=""

clock = pygame.time.Clock()
run = True
while run:
clock.tick(FPS)
for event in pygame.event.get():

#pygame.mixer.music.set_volume(0.1)
#ACKROUND_MUSIC.play()

if event.type == pygame.QUIT:
run= False
pygame.quit()

if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LCTRL and len(yellow_bullets)<MAX_BULLETS:
bullet = pygame.Rect(yellow.x + yellow.width, yellow.y + yellow.height//2 - 2,10,5)
yellow_bullets.append(bullet)
BULLET_FIRE_SOUND.play()

if event.key == pygame.K_RCTRL and len(red_bullets)<MAX_BULLETS:
bullet = pygame.Rect(red.x , red.y + red.height//2 - 2,10,5)
red_bullets.append(bullet)
BULLET_FIRE_SOUND.play()

if event.type == RED_HIT:
red_health-=1
BULLET_HIT_SOUND.play()

if event.type == YELLOW_HIT:
yellow_health-=1
BULLET_HIT_SOUND.play()

if red_health<=0:
winner_text="Yellow Wins!"

if yellow_health<=0:
winner_text="Red Wins!"

if winner_text!= "":
draw_winner(winner_text)
break

keys_pressed= pygame.key.get_pressed()
yellow_handle_movement(keys_pressed,yellow)
red_handle_movement(keys_pressed,red)
handle_bullets(yellow_bullets,red_bullets,yellow,red)
draw_window(red,yellow,red_bullets,yellow_bullets,red_health,yellow_health)

main() # Rerun on completion


if __name__=="__main__":
main()
190 changes: 190 additions & 0 deletions Mini Project/2 Player spacewars (Pygame)/tempCodeRunnerFile.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,190 @@
# THE DUALITY SHOOTER GAME --> first pygame proj.

import os # to access the files
import pygame
pygame.font.init() # To use the fonts lib
pygame.mixer.init() # To be able to use music


WIDTH,HEIGHT = 900, 500 # vars for window width and height
WIN = pygame.display.set_mode((WIDTH,HEIGHT)) # set up the window
pygame.display.set_caption("First Game") # set the title bar caption

# defining the colors
WHITE = (255,255,255)
BLACK = (0,0,0)
RED = (255,0,0)
YELLOW = (255,255,0)

BORDER = pygame.Rect(WIDTH//2-5,0,10,HEIGHT) # the rect for the center line

# Moosick
BULLET_HIT_SOUND = pygame.mixer.Sound(os.path.join('Assets','Grenade+1.mp3'))
BULLET_FIRE_SOUND = pygame.mixer.Sound(os.path.join('Assets','Gun+Silencer.mp3'))
BACKROUND_MUSIC = pygame.mixer.Sound(os.path.join('Assets','bensound-epic.mp3'))

# Setting up fonts
HEALTH_FONT = pygame.font.SysFont('comicsans',40)
WINNER_FONT = pygame.font.SysFont('comicsans',100)

FPS = 60
VEL=5
BULLET_VEL = 7
MAX_BULLETS = 3
SPACESHIP_WIDTH,SPACESHIP_HEIGHT = 55,40

# creating user events
YELLOW_HIT = pygame.USEREVENT + 1
RED_HIT = pygame.USEREVENT + 2

# loading the images
YELLOW_S = pygame.image.load(os.path.join('Assets','spaceship_yellow.png'))
YELLOW_S = pygame.transform.rotate(pygame.transform.scale(YELLOW_S,(SPACESHIP_WIDTH,SPACESHIP_HEIGHT)), 90) # rotating by 90 and rescaling


RED_S = pygame.image.load(os.path.join('Assets','spaceship_red.png'))
RED_S = pygame.transform.rotate(pygame.transform.scale(RED_S,(SPACESHIP_WIDTH,SPACESHIP_HEIGHT)), 270)

SPACE = pygame.image.load(os.path.join('Assets','space.png'))
SPACE = pygame.transform.scale(SPACE,(WIDTH,HEIGHT))

# The drawing func.
def draw_window(red,yellow,red_bullets,yellow_bullets,red_health,yellow_health):
WIN.blit(SPACE,(0,0)) # drawing the bg
pygame.draw.rect(WIN,BLACK,BORDER) # drawing the deviding line

red_health_text = HEALTH_FONT.render("Health: "+ str(red_health),1,WHITE)
yellow_health_text = HEALTH_FONT.render("Health: "+ str(yellow_health),1,WHITE)
WIN.blit(red_health_text,(WIDTH-red_health_text.get_width()-10,10))
WIN.blit(yellow_health_text,(10,10))

# drawing the two spaceships
WIN.blit(YELLOW_S, (yellow.x,yellow.y))
WIN.blit(RED_S, (red.x,red.y))

# drawing the bullets
for bullet in red_bullets:
pygame.draw.rect(WIN,RED,bullet)

for bullet in yellow_bullets:
pygame.draw.rect(WIN,YELLOW,bullet)

pygame.display.update() # IMP.... display needs to be updated


def yellow_handle_movement(keys_pressed,yellow):
if keys_pressed[pygame.K_a] and yellow.x-VEL>0: #LEFT
yellow.x-=VEL
if keys_pressed[pygame.K_d] and yellow.x+VEL+yellow.width<BORDER.x: #RIGHT
yellow.x+=VEL
if keys_pressed[pygame.K_w] and yellow.y-VEL>0: #UP
yellow.y-=VEL
if keys_pressed[pygame.K_s] and yellow.y+VEL+yellow.height<HEIGHT-15: #DOWN
yellow.y+=VEL

def red_handle_movement(keys_pressed,red):
if keys_pressed[pygame.K_LEFT] and red.x-VEL>BORDER.width+ BORDER.x: #LEFT
red.x-=VEL
if keys_pressed[pygame.K_RIGHT] and red.x+VEL+red.width<WIDTH: #RIGHT
red.x+=VEL
if keys_pressed[pygame.K_UP] and red.y-VEL>0: #UP
red.y-=VEL
if keys_pressed[pygame.K_DOWN] and red.y+VEL+red.height<HEIGHT-15: #DOWN
red.y+=VEL

# Func to handle bullet movements and collisions
def handle_bullets(yellow_bullets,red_bullets,yellow,red):
for bullet in yellow_bullets:
bullet.x+=BULLET_VEL
if red.colliderect(bullet):
pygame.event.post(pygame.event.Event(RED_HIT))
yellow_bullets.remove(bullet)
if(bullet.x>WIDTH):
yellow_bullets.remove(bullet)
elif bullet.x<0:
red_bullets.remove(bullet)

for bullet in red_bullets:
bullet.x-=BULLET_VEL
if yellow.colliderect(bullet):
pygame.event.post(pygame.event.Event(YELLOW_HIT))
red_bullets.remove(bullet)
if(bullet.x>WIDTH):
yellow_bullets.remove(bullet)
elif bullet.x<0:
red_bullets.remove(bullet)

# Func to get winner text
def draw_winner(text):
draw_text = WINNER_FONT.render(text,1,WHITE)
WIN.blit(draw_text,(WIDTH//2 - draw_text.get_width()//2,HEIGHT//2 - draw_text.get_height()//2))
pygame.display.update()
pygame.time.delay(5000)


# CODE DRIVING FUNCTION
def main():
red = pygame.Rect(700,300,SPACESHIP_WIDTH,SPACESHIP_HEIGHT)
yellow = pygame.Rect(100,300,SPACESHIP_WIDTH,SPACESHIP_HEIGHT)

red_bullets= []
yellow_bullets =[]

red_health = 10
yellow_health =10

winner_text=""

clock = pygame.time.Clock()
run = True
while run:
clock.tick(FPS)
for event in pygame.event.get():

#pygame.mixer.music.set_volume(0.1)
#ACKROUND_MUSIC.play()

if event.type == pygame.QUIT:
run= False
pygame.quit()

if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LCTRL and len(yellow_bullets)<MAX_BULLETS:
bullet = pygame.Rect(yellow.x + yellow.width, yellow.y + yellow.height//2 - 2,10,5)
yellow_bullets.append(bullet)
BULLET_FIRE_SOUND.play()

if event.key == pygame.K_RCTRL and len(red_bullets)<MAX_BULLETS:
bullet = pygame.Rect(red.x , red.y + red.height//2 - 2,10,5)
red_bullets.append(bullet)
BULLET_FIRE_SOUND.play()

if event.type == RED_HIT:
red_health-=1
BULLET_HIT_SOUND.play()

if event.type == YELLOW_HIT:
yellow_health-=1
BULLET_HIT_SOUND.play()

if red_health<=0:
winner_text="Yellow Wins!"

if yellow_health<=0:
winner_text="Red Wins!"

if winner_text!= "":
draw_winner(winner_text)
break

keys_pressed= pygame.key.get_pressed()
yellow_handle_movement(keys_pressed,yellow)
red_handle_movement(keys_pressed,red)
handle_bullets(yellow_bullets,red_bullets,yellow,red)
draw_window(red,yellow,red_bullets,yellow_bullets,red_health,yellow_health)

main() # Rerun on completion


if __name__=="__main__":
main()