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RFC: int semantics #1

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169 changes: 169 additions & 0 deletions text/0001-int.md
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---
Feature Name: rescript-integers
Start Date: 2024-11-19
RFC PR: https://github.com/rescript-lang/rfcs/pull/1
ReScript Issue: (leave this empty)
---

## Summary

Semantics definition of the ReScript's `int` type and integer primitives.

## Motivation

ReScript has three numeric primitive types, `int`, `float`, and `bigint`.

The semantics of `float` and `bigint` completely match JavaScript's ones, but `int` is unique to ReScript and originally came from OCaml's `int` type.

`int` stands for 32-bit signed integers. It's a bit unusual for a language to have int32 only and no other precision — mostly for historical reasons, and it isn't very clear due to differences in behavior with JavaScript.

This RFC describes its semantics and chosen trade-offs as precisely as possible.

## Definition

`int` is a built-in type.

```res
type int
```

A numeric literal with only an integer part has type `int`.

```res
let n = 100
```

The valid range of an integer literal is limited to the range of signed 32-bit integers $[-2^{31} .. 2^{31}-1]$.

Using unbounded numbers in literals may result in compile-time errors with messages such as `"Integer literal exceeds the range of representable integers of type int."`

## Primitives

Let `min_value` be $-2^{31}$ and `max_value` be $2^{31}-1$

### `fromNumber: (x: number) => int`

1. If `x` is JavaScript's `Infinity`, return `max_value`.
2. If `x` is JavaScript's `-Infinity`, return `min_value`.
3. Let `int32` be [`ToInt32`]`(x)`, return `int32`.

Actions 1 and 2 are intended to relax confusion when converting from infinite value directly. (e.g. https://github.com/rescript-lang/rescript/issues/6737) However, it can be omitted if the input is obviously not `Infinity` or `-Infinity`.

The [`ToInt32`] behavior follows the definition in ECMA-262 as is. ReScript compiler uses `bitwiseOR(number, 0)` in action. This is what appears in the output as `number | 0`, which truncates all special numbers defined in IEEE-754.

`int` never contains the following values:

- `-0`
- `NaN`
- `Infinity` and `-Infinity`
- $x < $`min_value`
- $x > $`max_value`

`fromNumber(x)` must be idempotent.

### `add: (x: int, y: int) => int`

1. Let `number` be mathematically $x + y$.
2. Let `int32` be `fromNumber(number)`, return `int32`.

### `subtract: (x: int, y: int) => int`

1. Let `number` be mathematically $x - y$.
2. Let `int32` be `fromNumber(number)`, return `int32`.

### `multiply: (x: int, y: int) => int`

1. Let `number` be mathematically $x * y$.
2. Let `int32` be `fromNumber(number)`, return `int32`.

The `multiply(x, y)` must produce the same result as `add(x)` accumulated `y` times.

```res
let multiply = (x, y) => {
let id = 0
let rec multiply = (x, y, acc) => {
switch y {
| 0 => acc
| n => multiply(x, n - 1, add(x, acc))
}
}
multiply(x, y, id)
}
```

### `exponentiate: (x: int, y: int) => int`

1. Let `number` be mathematically $x ^ y$.
2. Let `int32` be `fromNumber(number)`, return `int32`.

The `exponentiate(x, y)` must produce the same result as `multiply(x)` accumulated `y` times.

```res
let exponentiate = (x, y) => {
let id = 1
let rec exponentiate = (x, y, acc) => {
switch y {
| 0 => acc
| n => exponentiate(x, n - 1, multiply(x, acc))
}
}
exponentiate(x, y, id)
}
```

### `divide: (x: int, y: int) => int`

1. If `y` equals `0`, raise `Divide_by_zero`.
2. Let `number` be mathematically $x / y$.
3. Let `int32` be `fromNumber(number)`, return `int32`.

### `remainder: (x: int, y: int) => int`

1. If `y` equals `0`, raise `Divide_by_zero`.
2. Let `number` be mathematically $x / y$.

### `abs: (x: int) => int`

1. If `x` is `min_value`, raise `Overflow_value`.

## API consideration

These primitive operations for `int` often don't work as intended by the user due to the `fromNumber` truncation.

APIs that use this should make it safer by providing appropriate errors with standard types.

### Standard error types

TBD

## Questions

### Why do we even use `int`?

Using `int` is primarily for backward compatibility — not with OCaml, but with all existing ReScript codebases.

Additionally, using `int` benefits JavaScript programs since major JavaScript engines treat integers differently.

Depending on the implementation, integer values (especially 32-bit integers) may have a distinct memory representation compared to floating-point numbers. For example, V8 (the JavaScript engine for Chromium and Node.js) employs an internal element kind called "SMI" (Small integers). This provides an efficient memory representation for signed 32-bit integers and enhances runtime performance by avoiding heap allocation.

At compile time, the compiler ensures that certain operations are restricted to using only `int` types. This increases the likelihood of utilizing the optimized execution paths for SMIs and reduces the potential for runtime de-optimization caused by element-kind transitions.

### Why do we truncate values instead of bounds-checking?

It is also for backward compatibility.

Bounds-checking and failure early may be more useful for a fast feedback loop, but we don't want to break any programs that (accidentally) worked before.

The `number | 0` is the most concise output form we can consistently use. Introducing any other runtime codes universally would lead to significant code bloat in the output.

### Can we somehow make it match JavaScript's `number`?

Perhaps, we can make our number literals match JavaScript's number semantics. We could also rename `int` to `int32` and assign another literal like `0l`, as it was in OCaml syntax.

However, this is not something that will happen in the near future. It won't occur until we are confident in our migration strategy to avoid breaking existing codebases. If done incorrectly, it could completely break compatibility with existing code.

## Future posibilities

Guaranteeing the use of int32 types may offer additional advantages in the future when targeting WebAssembly or alternative native backends.

[`ToInt32`]: https://262.ecma-international.org/#sec-toint32