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A 2D game engine for creating room-based sneak/action games with puzzle elements

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kingbonio/angular-2d-game-engine

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Description

A game engine for creating room-based sneak/action games with puzzle elements

Technical Demo

You can play a technical demo of the game engine in its current "master" branch form here:

https://kingbonio.github.io/angular-2d-game-engine/

Wiki

To learn how to use the game engine visit the Wiki here:

https://github.com/kingbonio/angular-2d-game-engine/wiki

Current Presentation

Please check out the following Youtube channel for the most recent additions to functionality:

https://www.youtube.com/channel/UCmU68D0OK6fXo351hs3qqjQ

Change Log

v1.1.1

  • Added item taken message to dialogue area

To Do

  • Animate Internal Doors
  • Fix CSS rotation on east and west Area Exit Floor Style
  • Add prompt to delete save game button
  • Add option to load game after death
  • Add quick save functionality
  • Add sound effects specifically for different item types
  • Get Cordova building the app
  • Language support
  • Refactor the prepareArea method in area.component.ts
  • Stop players from overwriting Characters/Grid Elements in the entrance when entering an Area
  • Refactor save game data to avoid saving empty Grid Locations
  • Move logic out of AiService
  • Move interaction logic out of PlayerStateService
  • Move unnecessary logic out of AreaStateService
  • Prepare services for testing
  • Prepare components for testing
  • Add testing

Background Music credits

Sound credits

Image credits