Handle deeplinks to the currently opened Unity project, using any data that fits in a copied URL. I wrote it for internal use on our new game WHEEL WORLD, but you can adapt it to any Unity project.
Create a URL that uses command and args query params. Ex:
https://unityl.ink?command=GoToNode&args=f47e7959-7851-43bf-9072-d4e0276062b0
In Unity DeeplinkHandler.cs, use RegisterCommand to add your new command.
You can append as many args as you want, using the multiple URL query param syntax. Ex:
https://unityl.ink?command=MultiArgTest&args=firstArg&args=secondArg&args=thirdArg