Now.
#if UNITY_EDITOR
private void Awake()
{
InitializeDeck();
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.A))
mCardsGiven.Add(GiveCards());
}
#endif
Should it be.
#if UNITY_EDITOR
private void Awake()
{
InitializeDeck();
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.A))
mCardsGiven.Add(GiveCards());
}
#endif