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Resolves #556

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works as expected, and defaulting to playing it if the area doesn't exist is good

@Causeless Causeless added this pull request to the merge queue Dec 28, 2023
Merged via the queue into development with commit fef9217 Dec 28, 2023
@Causeless Causeless deleted the scene-area-echo branch December 28, 2023 00:05
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The Browncoat Update - Handle FireEchoSound using a scene area

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