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24 changes: 12 additions & 12 deletions CHANGELOG.txt
Original file line number Diff line number Diff line change
@@ -1,18 +1,18 @@
Cocos2d-html5-v2.1.4 @ Jun.12, 2013
* Added support for Multi resources loading
* Performance optimization for sprite performance tests 220%
* Sync audio api to JSB
* Added support for multiple resources loading. This mechanic is the same as cocos2d-x now
* Optimised "Performance Tests -> Sprites Test", and increased its benchmark to 220%!
* Migrated audio (CocosDenshion) API to keep the same as Cocos2d JS API
* Added auto test for NodeTests and TilemapTests
* Changed textureKeyName to full path when removeTextureForKey
* Changed CCTextureCache member functions such as addImage(path), addImageAysnc(path), removeTextureForKey(key) from using relative path to absolute path
* Added support for particle batch node

*Bug fix:
1. PreLoading issue on iOS5.1.1
2. cc.Menu / cc.MenuItemImage remain touchable after replaceScene
3. Box2d and chipmunk path error for single file mode
4. cc.EditBox that position of Dom Element is wrong when cc.EditBox skewed
5. cc.ScrollView position is wrong when it's parent node moved
6. cc.TouchDispatcher can't touch when WebPage has been scrolled on Firefox and IE
* Bug fix:
1. Fixed preLoading issue on iOS 5.1.1
2. Fixed cc.Menu / cc.MenuItemImage remaining touchable issue after replaceScene
3. Fixed Box2d and chipmunk path error for single engine file mode
4. Fixed cc.EditBox Dom Element position issue when cc.EditBox skewed
5. Fixed cc.ScrollView position issue when it's parent node moved
6. Fixed cc.TouchDispatcher can't touch issue when WebPage has been scrolled on Firefox or IE
* Known Issues:
1. Effect Advanced Lens3D doesn't work
2. ClipNodeTest effects varies in different browsers
Expand All @@ -27,7 +27,7 @@ Cocos2d-html5-v2.1.3 @ May.1, 2013
* EGLView now works if canvas is placed inside another DOM element
* Added a Simulator which can be found in MoonWarriors Directory

*Bug fix:
* Bug fix:
1. Preloading on some mobile browsers
2. CCLoader for WebGL
3. ccNode memory leak
Expand Down