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Lead software developer: Qing Gu
Researchers: Qing Gu, Charalambos Poullis
Immersive and Creative Technologies Lab (http://www.theICTlab.org), Concordia University
Lead software developer: Kyriakos Herakleous
Researchers: Kyriakos Herakleous, Charalambos Poullis
Immersive and Creative Technologies Lab (http://www.theICTlab.org), Concordia University
Part of the 3DUNDERWORLD project: http://www.3dunderworld.org
@article{GuHerakleousPoullis3dunderworld, title={A Structured-Light Scanning Software for Rapid Geometry Acquisition}, author={Gu, Qing and Herakleous, Kyriakos and Poullis, Charalambos}, journal={TBA}, year={2016} }
@article{DBLP:journals/corr/HerakleousP14, author = {Kyriakos Herakleous and Charalambos Poullis}, title = {3DUNDERWORLD-SLS: An Open-Source Structured-Light Scanning System for Rapid Geometry Acquisition}, journal = {CoRR}, volume = {abs/1406.6595}, year = {2014}, url = {http://arxiv.org/abs/1406.6595}, timestamp = {Tue, 01 Jul 2014 11:58:08 +0200}, biburl = {http://dblp.uni-trier.de/rec/bib/journals/corr/HerakleousP14}, bibsource = {dblp computer science bibliography, http://dblp.org} }
CMake is used to build this project. To buid the binaries, create a folder as bulding work directory.
mkdir build
cd build
cmake ..
make
Binaries are compiled and located in the bin
folder.
SLS
is the reconstructor running on GPU
if CUDA is dected on your machine, a binary SLS_GPU
will be compiled, which is a reconstructor running on GPU
SLS_CALIB
is a manul calibration application.
SLS_GRAYCODE
is an application to project graycode.
All of the binaries are designed to run with alexandar
data.
Please refer to the code in src/app/
to use your own data set.
Since there's no good API for cameras, the camera acquisition is not implemented. However, interfaces are provided. We welcome you to implement your camera class and make a pull request to this project.
Also please note that since the example data files are currently included in the repository, the size of repository is 300MB. It may take while to clone.