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Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Seamless operability between C++11 and Python
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Open3D: A Modern Library for 3D Data Processing
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
Bringing Characters to Life with Computer Brains in Unity
Lightweight and modular C++11 graphics middleware for games and data visualization
One stop solution for all Vulkan samples
Simple MPL-2.0-licensed C++ geometry processing library.
A flexible, high-performance 3D simulator for Embodied AI research.
Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal an…
GTSAM is a library of C++ classes that implement smoothing and mapping (SAM) in robotics and vision, using factor graphs and Bayes networks as the underlying computing paradigm rather than sparse m…
[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
Motion imitation with deep reinforcement learning.
An Efficient Probabilistic 3D Mapping Framework Based on Octrees. Contains the main OctoMap library, the viewer octovis, and dynamicEDT3D.
Nvdiffrast - Modular Primitives for High-Performance Differentiable Rendering
[Siggraph 2017] BundleFusion: Real-time Globally Consistent 3D Reconstruction using Online Surface Re-integration
library to read/write .npy and .npz files in C/C++
stdgpu: Efficient STL-like Data Structures on the GPU
The Replica Dataset v1 as published in https://arxiv.org/abs/1906.05797 .
Minimal solvers for calibrated camera pose estimation
[SIGGRAPH2022] Approximate Convex Decomposition for 3D Meshes with Collision-Aware Concavity and Tree Search
ManifoldPlus: A Robust and Scalable Watertight Manifold Surface Generation Method for Triangle Soups