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4 changes: 2 additions & 2 deletions src/components/scene/xr-mode-ui.js
Original file line number Diff line number Diff line change
Expand Up @@ -120,8 +120,6 @@ module.exports.Component = registerComponent('xr-mode-ui', {

this.orientationModalEl = createOrientationModal(this.onModalClick);
sceneEl.appendChild(this.orientationModalEl);

this.updateEnterInterfaces();
},

remove: function () {
Expand Down Expand Up @@ -150,6 +148,7 @@ module.exports.Component = registerComponent('xr-mode-ui', {
} else {
if (!utils.device.checkVRSupport()) { this.enterVREl.classList.add('fullscreen'); }
this.enterVREl.classList.remove(HIDDEN_CLASS);
sceneEl.enterVR(false, true);
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We should probably handle this a bit differently. Give control to the dev and decide if the page is auto-entering VR. Maybe a property in this component enterImmersiveModeAtPageLoad a tad long but descriptive. open to a shorter alternative. We can then probably handled the sceneEl.enterVR here https://github.com/aframevr/aframe/pull/5410/files#diff-8eae4e9d86bc7d08e7db133212411b40a655722a0d8c42c1c99c45fccef72f74L124 before deciding to display the UI

}
},

Expand All @@ -161,6 +160,7 @@ module.exports.Component = registerComponent('xr-mode-ui', {
this.enterAREl.classList.add(HIDDEN_CLASS);
} else {
this.enterAREl.classList.remove(HIDDEN_CLASS);
sceneEl.enterVR(true, true);
}
},

Expand Down
7 changes: 5 additions & 2 deletions src/core/scene/a-scene.js
Original file line number Diff line number Diff line change
Expand Up @@ -270,13 +270,14 @@ class AScene extends AEntity {
* @param {bool?} useAR - if true, try immersive-ar mode
* @returns {Promise}
*/
enterVR (useAR) {
enterVR (useAR, useOfferSession = false) {
var self = this;
var vrDisplay;
var vrManager = self.renderer.xr;
var xrInit;

// Don't enter VR if already in VR.
if (navigator.xr.offerSession === undefined) { return Promise.resolve('OfferSession is not supported.'); }
if (this.is('vr-mode')) { return Promise.resolve('Already in VR.'); }

// Has VR.
Expand All @@ -294,9 +295,11 @@ class AScene extends AEntity {
var xrMode = useAR ? 'immersive-ar' : 'immersive-vr';
xrInit = this.sceneEl.systems.webxr.sessionConfiguration;
return new Promise(function (resolve, reject) {
navigator.xr.requestSession(xrMode, xrInit).then(
var requestFunction = useOfferSession ? navigator.xr.offerSession.bind(navigator.xr) : navigator.xr.requestSession.bind(navigator.xr);
requestFunction(xrMode, xrInit).then(
function requestSuccess (xrSession) {
self.xrSession = xrSession;

vrManager.layersEnabled = xrInit.requiredFeatures.indexOf('layers') !== -1;
vrManager.setSession(xrSession).then(function () {
vrManager.setFoveation(rendererSystem.foveationLevel);
Expand Down