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Fix triggerchanged event not firing from touch v3 #5149
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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@@ -309,14 +309,14 @@ module.exports.Component = registerComponent('oculus-touch-controls', { | |
| }, | ||
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| onButtonChanged: function (evt) { | ||
| var button = this.mapping[this.data.hand].buttons[evt.detail.id]; | ||
| if (!button) { return; } | ||
| // move the button meshes | ||
| if (this.isOculusTouchV3) { | ||
| this.onButtonChangedV3(evt); | ||
| this.onButtonChangedV3(button, evt); | ||
|
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| } else { | ||
| var button = this.mapping[this.data.hand].buttons[evt.detail.id]; | ||
| var buttonMeshes = this.buttonMeshes; | ||
| var analogValue; | ||
| if (!button) { return; } | ||
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| if (button === 'trigger' || button === 'grip') { analogValue = evt.detail.state.value; } | ||
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@@ -335,11 +335,9 @@ module.exports.Component = registerComponent('oculus-touch-controls', { | |
| }, | ||
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| clickButtons: ['xbutton', 'ybutton', 'abutton', 'bbutton', 'thumbstick'], | ||
| onButtonChangedV3: function (evt) { | ||
| var button = this.mapping[this.data.hand].buttons[evt.detail.id]; | ||
| onButtonChangedV3: function (button, evt) { | ||
| var buttonObjects = this.buttonObjects; | ||
| var analogValue; | ||
| if (!button) { return; } | ||
|
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| analogValue = evt.detail.state.value; | ||
| analogValue *= this.data.hand === 'left' ? -1 : 1; | ||
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Not sure I fully understand the bug now. Since we were already checking the button existence in
onButtonChangedV3and early returing. this and old code should be equivalentThere was a problem hiding this comment.
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This jsfiddle is the simplest demonstration of what I mean https://jsfiddle.net/1xgnzv58/3/
That is what the current code does. If I have a touch v3 controller, it won't fire the
triggerchangedevent.There was a problem hiding this comment.
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thanks!