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exposure name fixes
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AdaRoseCannon committed Mar 21, 2022
commit c07d2c2f677ea685608f2cb74d80f6354d417682
2 changes: 1 addition & 1 deletion docs/components/renderer.md
Original file line number Diff line number Diff line change
Expand Up @@ -40,7 +40,7 @@ It also configures presentation attributes when entering WebVR/WebXR.
| precision | Fragment shader [precision][precision] : low, medium or high. | high |
| alpha | Whether the canvas should contain an alpha buffer. | true |
| toneMapping | Type of toneMapping to use, one of: 'no', 'ACESFilmic', 'linear', 'reinhard', 'cineon' | 'no' |
| exposure | When any toneMapping other than "No" is used this can be used to make the overall scene brighter or darker | 1 |
| exposure | When any toneMapping other than "no" is used this can be used to make the overall scene brighter or darker | 1 |

> **NOTE:** Once the scene is initialized, none of these properties may no longer be changed apart from "exposure" and "toneMapping" which can be set dynamically.

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