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[HTTP.HttpThread]
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RunningThreadedRequestLimit =100
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- # Network download speed is very sensitive to this value
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- # It maps to the sleep time (ms) between every loop of our libcurl processing thread
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+ # Set HttpThreadActiveFrameTimeInSeconds - Network download speed is very sensitive to this value
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+ # Maps to the sleep time (ms) between every loop of our libcurl processing thread
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# The value of 0.001 (or 1 ms) has the same performance as 0, yet still reserves some time for idle
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+ #
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+ # Set HttpMaxConnectionsPerServer - maps to libcurl's CURLMOPT_MAX_HOST_CONNECTIONS
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+ # Unreal defaults to 16, but this is lower than a typical value for MaximumSimultaneousTileLoads
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+ # Use a number just past the highest reasonable value we think a user should ever pick
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[HTTP]
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HttpThreadActiveFrameTimeInSeconds =0.001
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+ HttpMaxConnectionsPerServer =40
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[/Script/Engine.LocalPlayer]
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AspectRatioAxisConstraint =AspectRatio_MaintainXFOV
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