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Merge pull request CesiumGS#1307 from CesiumGS/fix-tiles-on-edges-ue53
Fix tiles on edges of frustum disappearing (UE.5.3)
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CHANGES.md

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##### Fixes :wrench:
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- Fixed a bug where viewports could appear wider than configured in the Dynamic Pawn's Camera Field of View. Noticed in Unreal Engine v5.3 when in Play-In-Editor mode, or a packaged game. In extreme cases, tiles would be missing near the edges of the view
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##### Additions :tada:
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- Added support for styling with property textures in `EXT_structural_metadata`.

Config/Engine.ini

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[HTTP]
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HttpThreadActiveFrameTimeInSeconds=0.001
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[/Script/Engine.LocalPlayer]
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AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
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[CoreRedirects]
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+FunctionRedirects=(OldName="CesiumMetadataFeatureTableBlueprintLibrary.GetPropertiesForFeatureID",NewName="GetMetadataValuesForFeatureID")
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