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CGALDotNet Public
C# wrapper for CGAL
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Marching-Cubes Public
Marching cubes in Unity
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PBD-Fluid-in-Unity Public
A PBD fluid in unity running on the GPU
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ImageProcessing Public
A collection of code for processing images
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AperiodicTexturing Public
A periodical texturing in Unity
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OpenCLDotNet Public
A C# wrapper around OpenCL
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Common Public
Common code library
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XAtlasDotNet Public
A c# wrapper around xatlas used to unwrap mesh uv’s.
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CGALDotNetGeometry Public
Geometry objects under MIT licence for CGALDotNet project
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CGALDotNetUnity Public
CGALDotNet examples in Unity
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Unity-Built-in-Shaders Public
Forked from TwoTailsGames/Unity-Built-in-ShadersUnity Built in Shaders
ShaderLab MIT License UpdatedMar 7, 2022 -
Proland-To-Unity Public
A port of Proland to Unity
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GPU-GEMS-Atmospheric-Scatter Public
Atmoshperic scatter in Unity
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Brunetons procomputed atmospheric scatting in Unity
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A Unity port of Brunetons improved atmospheric scattering
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2D-Deformable-body-in-Unity Public
A 2D Deformable body simulation in Unity using FEM
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CyclonePhysicsEngine Public
C# port of the Cylcone physics engine
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GPU-GEMS-3D-Fluid-Simulation Public
3D fluid simulation on the in Unity
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GPU-GEMS-2D-Fluid-Simulation Public
2D fluid simulation in Unity
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GPU-GEMS-NBody-Simulation Public
A NBody simulation in Unity
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Position-Based-Dynamics Public
Position based dynamics in Unity
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Perlin noise on the GPU in Unity
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GPU-Voronoi-Noise Public
GPU Voronoi noise in Unity
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Procedural-Noise Public
Simple examples of noise algorithms in Unity
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Tiled-Directional-Flow Public
A shader to control the direction water flows based on a flow map in Unity.
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Brunetons-Ocean Public
Brunetons ocean in Unity
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Ceto Public
Ceto: Ocean system for Unity
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Phillips-Ocean Public
A ocean using Phillips spectrum in Unity
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Hull-Delaunay-Voronoi Public
Hull, Delaunay and Voronoi algorithms in Unity