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UnrealAITokenSystem
UnrealAITokenSystem PublicA DOOM-inspired AI token system designed to manage multi-enemy combat experiences in games.
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GameplayInputSystem
GameplayInputSystem PublicA global input listening system based on GameplayTag, integrated with an interaction module that supports the creation and management of various custom interaction events. It meets the needs of QTE…
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SkeletalMeshDestruction
SkeletalMeshDestruction PublicSkeletal Mesh Degradation & Dismemberment System
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TargetTraceSystem
TargetTraceSystem PublicA universal target tracking system that allows developers to centrally manage various target tracking requirements, especially suitable for enemy AI systems.
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AnimEventSystem
AnimEventSystem PublicA lightweight animation event system designed for Unreal Engine, aimed at decoupling communication between the animation layer and the blueprint logic layer, allowing efficient event dispatch to bl…
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