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so first off all difficulties wont be an option. it will get progressively harder the further you make it. this game will require a turn base strategies gameplay with AI enemies trying to kill them. it is a top down 2d game that will have different types of enemies and traps that will cause the games difficulty and complexity to increase. i will need to work on a story... but for now I am working on the logistics of the gameplay. the AI for the enemies will use a sort of A* algorithm to find and track the player. I am planning to add an enemy that will turn into a wall after defeated, this will make you think differently when facing alot of enemies.
my game has the username built in so that i can set the outcomes to any imputs, this will make it more apealing to the user aswell.
i have tutorials and a reminder on how to play