forked from mrdoob/three.js
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathAnaglyphEffect.js
181 lines (117 loc) · 4.28 KB
/
AnaglyphEffect.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
/**
* @author mrdoob / http://mrdoob.com/
* @author marklundin / http://mark-lundin.com/
* @author alteredq / http://alteredqualia.com/
* @author tschw
*/
import {
LinearFilter,
Matrix3,
Mesh,
NearestFilter,
OrthographicCamera,
PlaneBufferGeometry,
RGBAFormat,
Scene,
ShaderMaterial,
StereoCamera,
WebGLRenderTarget
} from "../../../build/three.module.js";
var AnaglyphEffect = function ( renderer, width, height ) {
// Matrices generated with angler.js https://github.com/tschw/angler.js/
// (in column-major element order, as accepted by WebGL)
this.colorMatrixLeft = new Matrix3().fromArray( [
1.0671679973602295, - 0.0016435992438346148, 0.0001777536963345483, // r out
- 0.028107794001698494, - 0.00019593400065787137, - 0.0002875397040043026, // g out
- 0.04279090091586113, 0.000015809757314855233, - 0.00024287120322696865 // b out
] );
// red green blue in
this.colorMatrixRight = new Matrix3().fromArray( [
- 0.0355340838432312, - 0.06440307199954987, 0.018319187685847282, // r out
- 0.10269022732973099, 0.8079727292060852, - 0.04835830628871918, // g out
0.0001224992738571018, - 0.009558862075209618, 0.567823588848114 // b out
] );
var _camera = new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
var _scene = new Scene();
var _stereo = new StereoCamera();
var _params = { minFilter: LinearFilter, magFilter: NearestFilter, format: RGBAFormat };
if ( width === undefined ) width = 512;
if ( height === undefined ) height = 512;
var _renderTargetL = new WebGLRenderTarget( width, height, _params );
var _renderTargetR = new WebGLRenderTarget( width, height, _params );
var _material = new ShaderMaterial( {
uniforms: {
"mapLeft": { value: _renderTargetL.texture },
"mapRight": { value: _renderTargetR.texture },
"colorMatrixLeft": { value: this.colorMatrixLeft },
"colorMatrixRight": { value: this.colorMatrixRight }
},
vertexShader: [
"varying vec2 vUv;",
"void main() {",
" vUv = vec2( uv.x, uv.y );",
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
"}"
].join( "\n" ),
fragmentShader: [
"uniform sampler2D mapLeft;",
"uniform sampler2D mapRight;",
"varying vec2 vUv;",
"uniform mat3 colorMatrixLeft;",
"uniform mat3 colorMatrixRight;",
// These functions implement sRGB linearization and gamma correction
"float lin( float c ) {",
" return c <= 0.04045 ? c * 0.0773993808 :",
" pow( c * 0.9478672986 + 0.0521327014, 2.4 );",
"}",
"vec4 lin( vec4 c ) {",
" return vec4( lin( c.r ), lin( c.g ), lin( c.b ), c.a );",
"}",
"float dev( float c ) {",
" return c <= 0.0031308 ? c * 12.92",
" : pow( c, 0.41666 ) * 1.055 - 0.055;",
"}",
"void main() {",
" vec2 uv = vUv;",
" vec4 colorL = lin( texture2D( mapLeft, uv ) );",
" vec4 colorR = lin( texture2D( mapRight, uv ) );",
" vec3 color = clamp(",
" colorMatrixLeft * colorL.rgb +",
" colorMatrixRight * colorR.rgb, 0., 1. );",
" gl_FragColor = vec4(",
" dev( color.r ), dev( color.g ), dev( color.b ),",
" max( colorL.a, colorR.a ) );",
"}"
].join( "\n" )
} );
var _mesh = new Mesh( new PlaneBufferGeometry( 2, 2 ), _material );
_scene.add( _mesh );
this.setSize = function ( width, height ) {
renderer.setSize( width, height );
var pixelRatio = renderer.getPixelRatio();
_renderTargetL.setSize( width * pixelRatio, height * pixelRatio );
_renderTargetR.setSize( width * pixelRatio, height * pixelRatio );
};
this.render = function ( scene, camera ) {
var currentRenderTarget = renderer.getRenderTarget();
scene.updateMatrixWorld();
if ( camera.parent === null ) camera.updateMatrixWorld();
_stereo.update( camera );
renderer.setRenderTarget( _renderTargetL );
renderer.clear();
renderer.render( scene, _stereo.cameraL );
renderer.setRenderTarget( _renderTargetR );
renderer.clear();
renderer.render( scene, _stereo.cameraR );
renderer.setRenderTarget( null );
renderer.render( _scene, _camera );
renderer.setRenderTarget( currentRenderTarget );
};
this.dispose = function () {
if ( _renderTargetL ) _renderTargetL.dispose();
if ( _renderTargetR ) _renderTargetR.dispose();
if ( _mesh ) _mesh.geometry.dispose();
if ( _material ) _material.dispose();
};
};
export { AnaglyphEffect };