forked from mrdoob/three.js
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathcss3d_panorama_deviceorientation.html
128 lines (96 loc) · 3.26 KB
/
css3d_panorama_deviceorientation.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
<!DOCTYPE html>
<html>
<head>
<title>three.js css3d - panorama - device orientation</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="overlay">
<div>
<button id="startButton">Start Demo</button>
<p>Using device orientation might require a user interaction.</p>
</div>
</div>
<div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> css3d - panorama - device orientation.<br/>cubemap by <a href="http://www.humus.name/index.php?page=Textures" target="_blank" rel="noopener">Humus</a>.</div>
<script type="module">
import * as THREE from '../build/three.module.js';
import { DeviceOrientationControls } from './jsm/controls/DeviceOrientationControls.js';
import { CSS3DRenderer, CSS3DObject } from './jsm/renderers/CSS3DRenderer.js';
var camera, scene, renderer;
var controls;
var startButton = document.getElementById( 'startButton' );
startButton.addEventListener( 'click', function () {
init();
animate();
}, false );
function init() {
var overlay = document.getElementById( 'overlay' );
overlay.remove();
camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 1000 );
controls = new DeviceOrientationControls( camera );
scene = new THREE.Scene();
var sides = [
{
url: 'textures/cube/Bridge2/posx.jpg',
position: [ - 512, 0, 0 ],
rotation: [ 0, Math.PI / 2, 0 ]
},
{
url: 'textures/cube/Bridge2/negx.jpg',
position: [ 512, 0, 0 ],
rotation: [ 0, - Math.PI / 2, 0 ]
},
{
url: 'textures/cube/Bridge2/posy.jpg',
position: [ 0, 512, 0 ],
rotation: [ Math.PI / 2, 0, Math.PI ]
},
{
url: 'textures/cube/Bridge2/negy.jpg',
position: [ 0, - 512, 0 ],
rotation: [ - Math.PI / 2, 0, Math.PI ]
},
{
url: 'textures/cube/Bridge2/posz.jpg',
position: [ 0, 0, 512 ],
rotation: [ 0, Math.PI, 0 ]
},
{
url: 'textures/cube/Bridge2/negz.jpg',
position: [ 0, 0, - 512 ],
rotation: [ 0, 0, 0 ]
}
];
var cube = new THREE.Object3D();
scene.add( cube );
for ( var i = 0; i < sides.length; i ++ ) {
var side = sides[ i ];
var element = document.createElement( 'img' );
element.width = 1026; // 2 pixels extra to close the gap.
element.src = side.url;
var object = new CSS3DObject( element );
object.position.fromArray( side.position );
object.rotation.fromArray( side.rotation );
cube.add( object );
}
renderer = new CSS3DRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
//
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestAnimationFrame( animate );
controls.update();
renderer.render( scene, camera );
}
</script>
</body>
</html>