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socket.lua
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local driver = require "socketdriver"
local skynet = require "skynet"
local skynet_core = require "skynet.core"
local assert = assert
local socket = {} -- api
local buffer_pool = {} -- store all message buffer object
local socket_pool = setmetatable( -- store all socket object
{},
{ __gc = function(p)
for id,v in pairs(p) do
driver.close(id)
-- don't need clear v.buffer, because buffer pool will be free at the end
p[id] = nil
end
end
}
)
local socket_message = {}
local function wakeup(s)
local co = s.co
if co then
s.co = nil
skynet.wakeup(co)
end
end
local function suspend(s)
assert(not s.co)
s.co = coroutine.running()
skynet.wait(s.co)
-- wakeup closing corouting every time suspend,
-- because socket.close() will wait last socket buffer operation before clear the buffer.
if s.closing then
skynet.wakeup(s.closing)
end
end
-- read skynet_socket.h for these macro
-- SKYNET_SOCKET_TYPE_DATA = 1
socket_message[1] = function(id, size, data)
local s = socket_pool[id]
if s == nil then
skynet.error("socket: drop package from " .. id)
driver.drop(data, size)
return
end
local sz = driver.push(s.buffer, buffer_pool, data, size)
local rr = s.read_required
local rrt = type(rr)
if rrt == "number" then
-- read size
if sz >= rr then
s.read_required = nil
wakeup(s)
end
else
if s.buffer_limit and sz > s.buffer_limit then
skynet.error(string.format("socket buffer overflow: fd=%d size=%d", id , sz))
driver.clear(s.buffer,buffer_pool)
driver.close(id)
return
end
if rrt == "string" then
-- read line
if driver.readline(s.buffer,nil,rr) then
s.read_required = nil
wakeup(s)
end
end
end
end
-- SKYNET_SOCKET_TYPE_CONNECT = 2
socket_message[2] = function(id, _ , addr)
local s = socket_pool[id]
if s == nil then
return
end
-- log remote addr
s.connected = true
wakeup(s)
end
-- SKYNET_SOCKET_TYPE_CLOSE = 3
socket_message[3] = function(id)
local s = socket_pool[id]
if s == nil then
return
end
s.connected = false
wakeup(s)
end
-- SKYNET_SOCKET_TYPE_ACCEPT = 4
socket_message[4] = function(id, newid, addr)
local s = socket_pool[id]
if s == nil then
driver.close(newid)
return
end
s.callback(newid, addr)
end
-- SKYNET_SOCKET_TYPE_ERROR = 5
socket_message[5] = function(id, _, err)
local s = socket_pool[id]
if s == nil then
skynet.error("socket: error on unknown", id, err)
return
end
if s.connected then
skynet.error("socket: error on", id, err)
elseif s.connecting then
s.connecting = err
end
s.connected = false
driver.shutdown(id)
wakeup(s)
end
-- SKYNET_SOCKET_TYPE_UDP = 6
socket_message[6] = function(id, size, data, address)
local s = socket_pool[id]
if s == nil or s.callback == nil then
skynet.error("socket: drop udp package from " .. id)
driver.drop(data, size)
return
end
local str = skynet.tostring(data, size)
skynet_core.trash(data, size)
s.callback(str, address)
end
local function default_warning(id, size)
local s = socket_pool[id]
local last = s.warningsize or 0
if last + 64 < size then -- if size increase 64K
s.warningsize = size
skynet.error(string.format("WARNING: %d K bytes need to send out (fd = %d)", size, id))
end
s.warningsize = size
end
-- SKYNET_SOCKET_TYPE_WARNING
socket_message[7] = function(id, size)
local s = socket_pool[id]
if s then
local warning = s.warning or default_warning
warning(id, size)
end
end
skynet.register_protocol {
name = "socket",
id = skynet.PTYPE_SOCKET, -- PTYPE_SOCKET = 6
unpack = driver.unpack,
dispatch = function (_, _, t, ...)
socket_message[t](...)
end
}
local function connect(id, func)
local newbuffer
if func == nil then
newbuffer = driver.buffer()
end
local s = {
id = id,
buffer = newbuffer,
connected = false,
connecting = true,
read_required = false,
co = false,
callback = func,
protocol = "TCP",
}
assert(not socket_pool[id], "socket is not closed")
socket_pool[id] = s
suspend(s)
local err = s.connecting
s.connecting = nil
if s.connected then
return id
else
socket_pool[id] = nil
return nil, err
end
end
function socket.open(addr, port)
local id = driver.connect(addr,port)
return connect(id)
end
function socket.bind(os_fd)
local id = driver.bind(os_fd)
return connect(id)
end
function socket.stdin()
return socket.bind(0)
end
function socket.start(id, func)
driver.start(id)
return connect(id, func)
end
local function close_fd(id, func)
local s = socket_pool[id]
if s then
if s.buffer then
driver.clear(s.buffer,buffer_pool)
end
if s.connected then
func(id)
end
end
end
function socket.shutdown(id)
close_fd(id, driver.shutdown)
end
function socket.close_fd(id)
assert(socket_pool[id] == nil,"Use socket.close instead")
driver.close(id)
end
function socket.close(id)
local s = socket_pool[id]
if s == nil then
return
end
if s.connected then
driver.close(id)
-- notice: call socket.close in __gc should be carefully,
-- because skynet.wait never return in __gc, so driver.clear may not be called
if s.co then
-- reading this socket on another coroutine, so don't shutdown (clear the buffer) immediately
-- wait reading coroutine read the buffer.
assert(not s.closing)
s.closing = coroutine.running()
skynet.wait(s.closing)
else
suspend(s)
end
s.connected = false
end
close_fd(id) -- clear the buffer (already close fd)
assert(s.lock == nil or next(s.lock) == nil)
socket_pool[id] = nil
end
function socket.read(id, sz)
local s = socket_pool[id]
assert(s)
if sz == nil then
-- read some bytes
local ret = driver.readall(s.buffer, buffer_pool)
if ret ~= "" then
return ret
end
if not s.connected then
return false, ret
end
assert(not s.read_required)
s.read_required = 0
suspend(s)
ret = driver.readall(s.buffer, buffer_pool)
if ret ~= "" then
return ret
else
return false, ret
end
end
local ret = driver.pop(s.buffer, buffer_pool, sz)
if ret then
return ret
end
if not s.connected then
return false, driver.readall(s.buffer, buffer_pool)
end
assert(not s.read_required)
s.read_required = sz
suspend(s)
ret = driver.pop(s.buffer, buffer_pool, sz)
if ret then
return ret
else
return false, driver.readall(s.buffer, buffer_pool)
end
end
function socket.readall(id)
local s = socket_pool[id]
assert(s)
if not s.connected then
local r = driver.readall(s.buffer, buffer_pool)
return r ~= "" and r
end
assert(not s.read_required)
s.read_required = true
suspend(s)
assert(s.connected == false)
return driver.readall(s.buffer, buffer_pool)
end
function socket.readline(id, sep)
sep = sep or "\n"
local s = socket_pool[id]
assert(s)
local ret = driver.readline(s.buffer, buffer_pool, sep)
if ret then
return ret
end
if not s.connected then
return false, driver.readall(s.buffer, buffer_pool)
end
assert(not s.read_required)
s.read_required = sep
suspend(s)
if s.connected then
return driver.readline(s.buffer, buffer_pool, sep)
else
return false, driver.readall(s.buffer, buffer_pool)
end
end
function socket.block(id)
local s = socket_pool[id]
if not s or not s.connected then
return false
end
assert(not s.read_required)
s.read_required = 0
suspend(s)
return s.connected
end
socket.write = assert(driver.send)
socket.lwrite = assert(driver.lsend)
socket.header = assert(driver.header)
function socket.invalid(id)
return socket_pool[id] == nil
end
function socket.listen(host, port, backlog)
if port == nil then
host, port = string.match(host, "([^:]+):(.+)$")
port = tonumber(port)
end
return driver.listen(host, port, backlog)
end
function socket.lock(id)
local s = socket_pool[id]
assert(s)
local lock_set = s.lock
if not lock_set then
lock_set = {}
s.lock = lock_set
end
if #lock_set == 0 then
lock_set[1] = true
else
local co = coroutine.running()
table.insert(lock_set, co)
skynet.wait(co)
end
end
function socket.unlock(id)
local s = socket_pool[id]
assert(s)
local lock_set = assert(s.lock)
table.remove(lock_set,1)
local co = lock_set[1]
if co then
skynet.wakeup(co)
end
end
-- abandon use to forward socket id to other service
-- you must call socket.start(id) later in other service
function socket.abandon(id)
local s = socket_pool[id]
if s and s.buffer then
driver.clear(s.buffer,buffer_pool)
end
socket_pool[id] = nil
end
function socket.limit(id, limit)
local s = assert(socket_pool[id])
s.buffer_limit = limit
end
---------------------- UDP
local function create_udp_object(id, cb)
assert(not socket_pool[id], "socket is not closed")
socket_pool[id] = {
id = id,
connected = true,
protocol = "UDP",
callback = cb,
}
end
function socket.udp(callback, host, port)
local id = driver.udp(host, port)
create_udp_object(id, callback)
return id
end
function socket.udp_connect(id, addr, port, callback)
local obj = socket_pool[id]
if obj then
assert(obj.protocol == "UDP")
if callback then
obj.callback = callback
end
else
create_udp_object(id, callback)
end
driver.udp_connect(id, addr, port)
end
socket.sendto = assert(driver.udp_send)
socket.udp_address = assert(driver.udp_address)
function socket.warning(id, callback)
local obj = socket_pool[id]
assert(obj)
obj.warning = callback
end
return socket