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socketchannel.lua
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local skynet = require "skynet"
local socket = require "socket"
local socketdriver = require "socketdriver"
-- channel support auto reconnect , and capture socket error in request/response transaction
-- { host = "", port = , auth = function(so) , response = function(so) session, data }
local socket_channel = {}
local channel = {}
local channel_socket = {}
local channel_meta = { __index = channel }
local channel_socket_meta = {
__index = channel_socket,
__gc = function(cs)
local fd = cs[1]
cs[1] = false
if fd then
socket.shutdown(fd)
end
end
}
local socket_error = setmetatable({}, {__tostring = function() return "[Error: socket]" end }) -- alias for error object
socket_channel.error = socket_error
function socket_channel.channel(desc)
local c = {
__host = assert(desc.host),
__port = assert(desc.port),
__backup = desc.backup,
__auth = desc.auth,
__response = desc.response, -- It's for session mode
__request = {}, -- request seq { response func or session } -- It's for order mode
__thread = {}, -- coroutine seq or session->coroutine map
__result = {}, -- response result { coroutine -> result }
__result_data = {},
__connecting = {},
__sock = false,
__closed = false,
__authcoroutine = false,
__nodelay = desc.nodelay,
}
return setmetatable(c, channel_meta)
end
local function close_channel_socket(self)
if self.__sock then
local so = self.__sock
self.__sock = false
-- never raise error
pcall(socket.close,so[1])
end
end
local function wakeup_all(self, errmsg)
if self.__response then
for k,co in pairs(self.__thread) do
self.__thread[k] = nil
self.__result[co] = socket_error
self.__result_data[co] = errmsg
skynet.wakeup(co)
end
else
for i = 1, #self.__request do
self.__request[i] = nil
end
for i = 1, #self.__thread do
local co = self.__thread[i]
self.__thread[i] = nil
if co then -- ignore the close signal
self.__result[co] = socket_error
self.__result_data[co] = errmsg
skynet.wakeup(co)
end
end
end
end
local function exit_thread(self)
local co = coroutine.running()
if self.__dispatch_thread == co then
self.__dispatch_thread = nil
local connecting = self.__connecting_thread
if connecting then
skynet.wakeup(connecting)
end
end
end
local function dispatch_by_session(self)
local response = self.__response
-- response() return session
while self.__sock do
local ok , session, result_ok, result_data, padding = pcall(response, self.__sock)
if ok and session then
local co = self.__thread[session]
if co then
if padding and result_ok then
-- If padding is true, append result_data to a table (self.__result_data[co])
local result = self.__result_data[co] or {}
self.__result_data[co] = result
table.insert(result, result_data)
else
self.__thread[session] = nil
self.__result[co] = result_ok
if result_ok and self.__result_data[co] then
table.insert(self.__result_data[co], result_data)
else
self.__result_data[co] = result_data
end
skynet.wakeup(co)
end
else
self.__thread[session] = nil
skynet.error("socket: unknown session :", session)
end
else
close_channel_socket(self)
local errormsg
if session ~= socket_error then
errormsg = session
end
wakeup_all(self, errormsg)
end
end
exit_thread(self)
end
local function pop_response(self)
while true do
local func,co = table.remove(self.__request, 1), table.remove(self.__thread, 1)
if func then
return func, co
end
self.__wait_response = coroutine.running()
skynet.wait(self.__wait_response)
end
end
local function push_response(self, response, co)
if self.__response then
-- response is session
self.__thread[response] = co
else
-- response is a function, push it to __request
table.insert(self.__request, response)
table.insert(self.__thread, co)
if self.__wait_response then
skynet.wakeup(self.__wait_response)
self.__wait_response = nil
end
end
end
local function dispatch_by_order(self)
while self.__sock do
local func, co = pop_response(self)
if not co then
-- close signal
wakeup_all(self, "channel_closed")
break
end
local ok, result_ok, result_data, padding = pcall(func, self.__sock)
if ok then
if padding and result_ok then
-- if padding is true, wait for next result_data
-- self.__result_data[co] is a table
local result = self.__result_data[co] or {}
self.__result_data[co] = result
table.insert(result, result_data)
else
self.__result[co] = result_ok
if result_ok and self.__result_data[co] then
table.insert(self.__result_data[co], result_data)
else
self.__result_data[co] = result_data
end
skynet.wakeup(co)
end
else
close_channel_socket(self)
local errmsg
if result_ok ~= socket_error then
errmsg = result_ok
end
self.__result[co] = socket_error
self.__result_data[co] = errmsg
skynet.wakeup(co)
wakeup_all(self, errmsg)
end
end
exit_thread(self)
end
local function dispatch_function(self)
if self.__response then
return dispatch_by_session
else
return dispatch_by_order
end
end
local function connect_backup(self)
if self.__backup then
for _, addr in ipairs(self.__backup) do
local host, port
if type(addr) == "table" then
host, port = addr.host, addr.port
else
host = addr
port = self.__port
end
skynet.error("socket: connect to backup host", host, port)
local fd = socket.open(host, port)
if fd then
self.__host = host
self.__port = port
return fd
end
end
end
end
local function connect_once(self)
if self.__closed then
return false
end
assert(not self.__sock and not self.__authcoroutine)
local fd,err = socket.open(self.__host, self.__port)
if not fd then
fd = connect_backup(self)
if not fd then
return false, err
end
end
if self.__nodelay then
socketdriver.nodelay(fd)
end
self.__sock = setmetatable( {fd} , channel_socket_meta )
self.__dispatch_thread = skynet.fork(dispatch_function(self), self)
if self.__auth then
self.__authcoroutine = coroutine.running()
local ok , message = pcall(self.__auth, self)
if not ok then
close_channel_socket(self)
if message ~= socket_error then
self.__authcoroutine = false
skynet.error("socket: auth failed", message)
end
end
self.__authcoroutine = false
if ok and not self.__sock then
-- auth may change host, so connect again
return connect_once(self)
end
return ok
end
return true
end
local function try_connect(self , once)
local t = 0
while not self.__closed do
local ok, err = connect_once(self)
if ok then
if not once then
skynet.error("socket: connect to", self.__host, self.__port)
end
return
elseif once then
return err
else
skynet.error("socket: connect", err)
end
if t > 1000 then
skynet.error("socket: try to reconnect", self.__host, self.__port)
skynet.sleep(t)
t = 0
else
skynet.sleep(t)
end
t = t + 100
end
end
local function check_connection(self)
if self.__sock then
local authco = self.__authcoroutine
if not authco then
return true
end
if authco == coroutine.running() then
-- authing
return true
end
end
if self.__closed then
return false
end
end
local function block_connect(self, once)
local r = check_connection(self)
if r ~= nil then
return r
end
local err
if #self.__connecting > 0 then
-- connecting in other coroutine
local co = coroutine.running()
table.insert(self.__connecting, co)
skynet.wait(co)
else
self.__connecting[1] = true
err = try_connect(self, once)
self.__connecting[1] = nil
for i=2, #self.__connecting do
local co = self.__connecting[i]
self.__connecting[i] = nil
skynet.wakeup(co)
end
end
r = check_connection(self)
if r == nil then
skynet.error(string.format("Connect to %s:%d failed (%s)", self.__host, self.__port, err))
error(socket_error)
else
return r
end
end
function channel:connect(once)
if self.__closed then
if self.__dispatch_thread then
-- closing, wait
assert(self.__connecting_thread == nil, "already connecting")
local co = coroutine.running()
self.__connecting_thread = co
skynet.wait(co)
self.__connecting_thread = nil
end
self.__closed = false
end
return block_connect(self, once)
end
local function wait_for_response(self, response)
local co = coroutine.running()
push_response(self, response, co)
skynet.wait(co)
local result = self.__result[co]
self.__result[co] = nil
local result_data = self.__result_data[co]
self.__result_data[co] = nil
if result == socket_error then
if result_data then
error(result_data)
else
error(socket_error)
end
else
assert(result, result_data)
return result_data
end
end
local socket_write = socket.write
local socket_lwrite = socket.lwrite
local function sock_err(self)
close_channel_socket(self)
wakeup_all(self)
error(socket_error)
end
function channel:request(request, response, padding)
assert(block_connect(self, true)) -- connect once
local fd = self.__sock[1]
if padding then
-- padding may be a table, to support multi part request
-- multi part request use low priority socket write
-- now socket_lwrite returns as socket_write
if not socket_lwrite(fd , request) then
sock_err(self)
end
for _,v in ipairs(padding) do
if not socket_lwrite(fd, v) then
sock_err(self)
end
end
else
if not socket_write(fd , request) then
sock_err(self)
end
end
if response == nil then
-- no response
return
end
return wait_for_response(self, response)
end
function channel:response(response)
assert(block_connect(self))
return wait_for_response(self, response)
end
function channel:close()
if not self.__closed then
local thread = self.__dispatch_thread
self.__closed = true
close_channel_socket(self)
if not self.__response and self.__dispatch_thread == thread and thread then
-- dispatch by order, send close signal to dispatch thread
push_response(self, true, false) -- (true, false) is close signal
end
end
end
function channel:changehost(host, port)
self.__host = host
if port then
self.__port = port
end
if not self.__closed then
close_channel_socket(self)
end
end
function channel:changebackup(backup)
self.__backup = backup
end
channel_meta.__gc = channel.close
local function wrapper_socket_function(f)
return function(self, ...)
local result = f(self[1], ...)
if not result then
error(socket_error)
else
return result
end
end
end
channel_socket.read = wrapper_socket_function(socket.read)
channel_socket.readline = wrapper_socket_function(socket.readline)
return socket_channel