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be compatible with new versions of open3d
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README.md

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[\[supp doc\]](https://calciferzh.github.io/files/zhou2020monocular_supp.pdf)
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[\[webpage\]](https://calciferzh.github.io/publications/zhou2020monocular)
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The release of training code is still in progress.
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The author is too busy to collect the training code for release.
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On the other hand, it should not be difficult to implement the training part.
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Feel free to open an issue for any encountered problems.
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## Usage
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1. `python app.py`
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1. Put your **right hand** in front of the camera. The pre-trained model is for left hand, but the input would be flipped internally.
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1. Press `ESC` to quit.
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1. Although the model is robust to variant scales, most ideally the image should be 1.3x larger than the hand boudning box. A good bounding box may result in better accuracy. You can track the bounding box with the 2D predictions of the model.
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1. Although the model is robust to variant scales, most ideally the image should be 1.3x larger than the hand bounding box. A good bounding box may result in better accuracy. You can track the bounding box with the 2D predictions of the model.
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We found that the model may fail on some "simple" poses. We think this is because such poses were no presented in the training data. We are working on a v2 version with further extended data to tackle this problem.
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app.py

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mesh.paint_uniform_color(config.HAND_COLOR)
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mesh.compute_triangle_normals()
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mesh.compute_vertex_normals()
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# for some version of open3d you may need `viewer.update_geometry(mesh)`
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viewer.update_geometry()
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viewer.update_geometry(mesh)
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viewer.poll_events()
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