给你一个字符串数组 board
表示井字游戏的棋盘。当且仅当在井字游戏过程中,棋盘有可能达到 board
所显示的状态时,才返回 true
。
井字游戏的棋盘是一个 3 x 3
数组,由字符 ' '
,'X'
和 'O'
组成。字符 ' '
代表一个空位。
以下是井字游戏的规则:
- 玩家轮流将字符放入空位(
' '
)中。 - 玩家 1 总是放字符
'X'
,而玩家 2 总是放字符'O'
。 'X'
和'O'
只允许放置在空位中,不允许对已放有字符的位置进行填充。- 当有 3 个相同(且非空)的字符填充任何行、列或对角线时,游戏结束。
- 当所有位置非空时,也算为游戏结束。
- 如果游戏结束,玩家不允许再放置字符。
示例 1:
输入:board = ["O "," "," "] 输出:false 解释:玩家 1 总是放字符 "X" 。
示例 2:
输入:board = ["XOX"," X "," "] 输出:false 解释:玩家应该轮流放字符。
示例 3:
输入:board = ["XOX","O O","XOX"] 输出:true
提示:
board.length == 3
board[i].length == 3
board[i][j]
为'X'
、'O'
或' '
class Solution:
def validTicTacToe(self, board: List[str]) -> bool:
def win(p):
for i in range(3):
if board[i][0] == board[i][1] == board[i][2] == p:
return True
if board[0][i] == board[1][i] == board[2][i] == p:
return True
if board[0][0] == board[1][1] == board[2][2] == p:
return True
return board[0][2] == board[1][1] == board[2][0] == p
x, o = 0, 0
for i in range(3):
for j in range(3):
if board[i][j] == 'X':
x += 1
elif board[i][j] == 'O':
o += 1
if x != o and x - 1 != o:
return False
if win('X') and x - 1 != o:
return False
return not (win('O') and x != o)
class Solution {
public boolean validTicTacToe(String[] board) {
int x = 0, o = 0;
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
if (board[i].charAt(j) == 'X') {
x++;
} else if (board[i].charAt(j) == 'O') {
o++;
}
}
}
if (x != o && x - 1 != o) {
return false;
}
if (win(board, 'X') && x - 1 != o) {
return false;
}
return !(win(board, 'O') && x != o);
}
private boolean win(String[] b, char p) {
for (int i = 0; i < 3; i++) {
if (b[i].charAt(0) == p && b[i].charAt(1) == p && b[i].charAt(2) == p) {
return true;
}
if (b[0].charAt(i) == p && b[1].charAt(i) == p && b[2].charAt(i) == p) {
return true;
}
}
if (b[0].charAt(0) == p && b[1].charAt(1) == p && b[2].charAt(2) == p) {
return true;
}
return b[0].charAt(2) == p && b[1].charAt(1) == p && b[2].charAt(0) == p;
}
}
func validTicTacToe(board []string) bool {
x, o := 0, 0
for i := 0; i < 3; i++ {
for j := 0; j < 3; j++ {
if board[i][j] == 'X' {
x++
} else if board[i][j] == 'O' {
o++
}
}
}
if x != o && x-1 != o {
return false
}
if win(board, 'X') && x-1 != o {
return false
}
return !(win(board, 'O') && x != o)
}
func win(b []string, p byte) bool {
for i := 0; i < 3; i++ {
if b[i][0] == p && b[i][1] == p && b[i][2] == p {
return true
}
if b[0][i] == p && b[1][i] == p && b[2][i] == p {
return true
}
}
if b[0][0] == p && b[1][1] == p && b[2][2] == p {
return true
}
return b[0][2] == p && b[1][1] == p && b[2][0] == p
}
class Solution {
public:
bool validTicTacToe(vector<string>& board) {
int x = 0, o = 0;
for (int i = 0; i < 3; ++i) {
for (int j = 0; j < 3; ++j) {
if (board[i][j] == 'X') {
++x;
} else if (board[i][j] == 'O') {
++o;
}
}
}
if (x != o && x - 1 != o) {
return false;
}
if (win(board, 'X') && x - 1 != o) {
return false;
}
return !(win(board, 'O') && x != o);
}
bool win(vector<string>& b, char p) {
for (int i = 0; i < 3; ++i) {
if (b[i][0] == p && b[i][1] == p && b[i][2] == p) {
return true;
}
if (b[0][i] == p && b[1][i] == p && b[2][i] == p) {
return true;
}
}
if (b[0][0] == p && b[1][1] == p && b[2][2] == p) {
return true;
}
return b[0][2] == p && b[1][1] == p && b[2][0] == p;
}
};