A collection of algorithms used for any-angle pathfinding with visualisations.
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Updated
Dec 21, 2022 - Java
A collection of algorithms used for any-angle pathfinding with visualisations.
Spigot lib for pathfinding
Android App for simulating Dijkstra and A* algorithms through intuitive animations
Image Recognition Java project to complete instances of the game 'Keep Talking and Nobody Explodes'
Submission for UofTHacks VII: Utilizes a pathfinding algorithm visualizer to determine optimal shopping routes.
A simulation of a warehouse with carts using pathfinding algorithms
Graph demo applications. Path finding, space-filling curves.
implementation of search algorithms
Pathfinding algorithm made for the Artificial Intelligence discipline.
Simple depth first search pathfinding algorithm visualizer
🎏 Minecraft pathfinding bot.
The world of ants and their incredible pathfinding abilities. This program, written in Java, uses the A* algorithm to determine the shortest path for an ant to reach its food. Witness the efficiency and precision of the A* algorithm in action, as the ant navigates through various terrains and obstacles.
Conquer the maze with A* and Depth-First Search
Java exercise using directed graphs to find the maximum path from the entrance to the exit room, passing through the most rooms possible.
Projeto do NetBeans contendo uma aplicação que permite ao usuário testar o algoritmo A*. O A* é um algoritmo de busca de caminho entre dois pontos a partir de uma malha definida. Nesta aplicação é utilizado o método de Manhattan para realizar o cálculo da heurística.
Finds the Path in a Maze(made from string)
A captivating simulation where ants embark on a quest for food and water, navigating obstacles and dangers using the A* pathfinding algorithm. Written in Java, this simulation showcases the power of AI in mimicking natural behaviors and decision-making processes.
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