-
Notifications
You must be signed in to change notification settings - Fork 901
/
Copy pathscript.js
58 lines (46 loc) · 1.32 KB
/
script.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
var timer = 60;
var score = 0;
var hitrn;
function increaseScore() {
score += 10;
document.querySelector("#scoreVal").textContent = score;
}
function getNewHit() {
hitrn = Math.floor(Math.random() * 10);
document.querySelector("#hitNum").textContent = hitrn;
}
function makeBubble() {
var clutter = "";
for (var i = 1; i <= 180; i++) {
var rn = Math.floor(Math.random() * 10)
clutter += `<div class="bubble">${rn}</div>`;
}
document.querySelector("#pbtm").innerHTML = clutter;
}
function runTimer() {
var timerInt = setInterval(function () {
if (timer > 0) {
timer--;
document.querySelector("#timerInterval").textContent = timer;
}
else {
clearInterval(timerInt);
document.querySelector("#pbtm").innerHTML = `<h1>Game Over <br>
Your Score is = ${score}</h1>`;
document.querySelector("#hitNum").textContent = 0;
document.querySelector("#scoreVal").textContent = 0;
}
}, 1000);
}
document.querySelector("#pbtm")
.addEventListener("click", function(dets){
var clickednum = Number(dets.target.textContent);
if(clickednum == hitrn) {
increaseScore();
makeBubble();
getNewHit();
}
});
runTimer();
makeBubble();
getNewHit();