Skip to content

Commit f2e109c

Browse files
committed
docs: update task titles
1 parent 4f23d73 commit f2e109c

File tree

1 file changed

+7
-7
lines changed

1 file changed

+7
-7
lines changed

075-breakout game/script.js

Lines changed: 7 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -10,7 +10,7 @@ const secondaryColor = getComputedStyle(
1010
document.documentElement
1111
).getPropertyValue("--sidebar-color");
1212

13-
// Refactor Magic Numbers
13+
// Refactor Magic Numbers into a Configuration Object
1414
const config = {
1515
ballSpeed: 4,
1616
ballSize: 10,
@@ -62,7 +62,7 @@ const levels = [
6262
},
6363
];
6464
let currentLevel = 0;
65-
let paused = false;
65+
let isPaused = false;
6666
let levelMessage = "";
6767

6868
// Reference: https://stackoverflow.com/questions/34772957/how-to-make-canvas-responsive
@@ -169,7 +169,7 @@ function draw() {
169169
drawLevel();
170170
drawBricks();
171171
generatePowerUps();
172-
if (paused && levelMessage) {
172+
if (isPaused && levelMessage) {
173173
drawLevelMessage();
174174
}
175175
}
@@ -199,7 +199,7 @@ function moveBall() {
199199
ball.x + ball.size < paddle.x + paddle.w &&
200200
ball.y + ball.size > paddle.y
201201
) {
202-
// Fix Ball-Paddle Collision Logic
202+
// Improve Ball-Paddle Collision Logic
203203
const dist = ball.x - (paddle.x + paddle.w / 2);
204204
ball.dx = dist * 0.1;
205205
ball.dy = -ball.speed;
@@ -249,11 +249,11 @@ function increaseScore() {
249249
// loop back to last level
250250
currentLevel = levels.length - 1;
251251
}
252-
paused = true;
252+
isPaused = true;
253253
levelMessage = `Level ${currentLevel + 1}`;
254254
setTimeout(() => {
255255
setupLevel(currentLevel);
256-
paused = false;
256+
isPaused = false;
257257
levelMessage = "";
258258
}, 5000);
259259
}
@@ -365,7 +365,7 @@ function keyUp(e) {
365365
// Update Canvas
366366
function update() {
367367
// update
368-
if (!paused) {
368+
if (!isPaused) {
369369
movePaddle();
370370
moveBall();
371371
}

0 commit comments

Comments
 (0)