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UNSUPPORTED rather than XFAIL
As Jordan pointed out, the frameworks exist in the internal SDK, and we don't want the tests to fail in this case. Swift SVN r32734
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8 files changed

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test/1_stdlib/SceneKit.swift

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// REQUIRES: executable_test
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// REQUIRES: objc_interop
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// XFAIL: OS=watchos
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// UNSUPPORTED: OS=watchos
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import StdlibUnittest
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import SceneKit

test/Interpreter/SDK/CoreImage_without_Foundation.swift

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// REQUIRES: executable_test
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// REQUIRES: objc_interop
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// UNSUPPORTED: OS=watchos
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import CoreImage
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// Do NOT add anything that publicly imports Foundation here!

test/Interpreter/SDK/GLKit_parse.swift

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// REQUIRES: executable_test
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// REQUIRES: objc_interop
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// XFAIL: OS=watchos
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// UNSUPPORTED: OS=watchos
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import GLKit
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validation-test/stdlib/CoreAudio.swift

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// REQUIRES: executable_test
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// REQUIRES: objc_interop
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// XFAIL: OS=watchos
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// UNSUPPORTED: OS=watchos
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import StdlibUnittest
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import CoreAudio

validation-test/stdlib/CoreMedia.swift

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// REQUIRES: executable_test
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// REQUIRES: objc_interop
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// XFAIL: OS=watchos
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// UNSUPPORTED: OS=watchos
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import StdlibUnittest
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import CoreMedia

validation-test/stdlib/CoreMediaOverlay.swift

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// REQUIRES: executable_test
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// REQUIRES: objc_interop
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// XFAIL: OS=watchos
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// UNSUPPORTED: OS=watchos
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import StdlibUnittest
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import CoreMedia

validation-test/stdlib/GameplayKit.swift

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// REQUIRES: executable_test
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// REQUIRES: objc_interop
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// XFAIL: OS=watchos
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// UNSUPPORTED: OS=watchos
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import StdlibUnittest
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import GameplayKit

validation-test/stdlib/SceneKit.swift

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// REQUIRES: executable_test
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// REQUIRES: objc_interop
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// XFAIL: OS=watchos
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// UNSUPPORTED: OS=watchos
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import StdlibUnittest
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import SceneKit

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