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ClangBuildArgsProvider.swift
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//===--- ClangBuildArgsProvider.swift -------------------------------------===//
//
// This source file is part of the Swift.org open source project
//
// Copyright (c) 2024 Apple Inc. and the Swift project authors
// Licensed under Apache License v2.0 with Runtime Library Exception
//
// See https://swift.org/LICENSE.txt for license information
// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
//
//===----------------------------------------------------------------------===//
import Foundation
struct ClangBuildArgsProvider {
private var args = CommandArgTree()
private var outputs: [RelativePath: AbsolutePath] = [:]
init(for buildDir: RepoBuildDir) throws {
let buildDirPath = buildDir.path
let repoPath = buildDir.repoPath
// TODO: Should we get Clang build args from the build.ninja? We're already
// parsing that to get the Swift targets, seems unfortunate to have 2
// sources of truth.
let fileName = buildDirPath.appending("compile_commands.json")
guard fileName.exists else {
throw XcodeGenError.pathNotFound(fileName)
}
log.debug("[*] Reading Clang build args from '\(fileName)'")
let parsed = try JSONDecoder().decode(
CompileCommands.self, from: try fileName.read()
)
// Gather the candidates for each file to get build arguments for. We may
// have multiple outputs, in which case, pick the first one that exists.
var commandsToAdd: [RelativePath:
(output: AbsolutePath?, args: [Command.Argument])] = [:]
for command in parsed {
guard command.command.executable.knownCommand == .clang,
let relFilePath = command.file.removingPrefix(repoPath)
else {
continue
}
let output = command.output.map { command.directory.appending($0) }
if let existing = commandsToAdd[relFilePath],
let existingOutput = existing.output,
output == nil || existingOutput.exists || !output!.exists {
continue
}
commandsToAdd[relFilePath] = (output, command.command.args)
}
for (path, (output, commandArgs)) in commandsToAdd {
// Only include arguments that have known flags.
args.insert(commandArgs.filter({ $0.flag != nil }), for: path)
outputs[path] = output
}
}
/// Retrieve the arguments at a given path, including those in the parent.
func getArgs(for path: RelativePath) -> BuildArgs {
// Sort the arguments to get a deterministic ordering.
// FIXME: We ought to get the command from the arg tree.
.init(for: .clang, args: args.getArgs(for: path).sorted())
}
/// Retrieve the arguments at a given path, excluding those already covered
/// by a parent.
func getUniqueArgs(
for path: RelativePath, parent: RelativePath, infer: Bool = false
) -> BuildArgs {
var fileArgs: Set<Command.Argument> = []
if hasBuildArgs(for: path) {
fileArgs = args.getUniqueArgs(for: path, parent: parent)
} else if infer {
// If we can infer arguments, walk up to the nearest parent with args.
if let component = path.stackedComponents
.reversed().dropFirst().first(where: hasBuildArgs) {
fileArgs = args.getUniqueArgs(for: component, parent: parent)
}
}
// Sort the arguments to get a deterministic ordering.
// FIXME: We ought to get the command from the arg tree.
return .init(for: .clang, args: fileArgs.sorted())
}
/// Whether the given path has any unique args not covered by `parent`.
func hasUniqueArgs(for path: RelativePath, parent: RelativePath) -> Bool {
args.hasUniqueArgs(for: path, parent: parent)
}
/// Whether the given file has build arguments.
func hasBuildArgs(for path: RelativePath) -> Bool {
!args.getArgs(for: path).isEmpty
}
func isObjectFilePresent(for path: RelativePath) -> Bool {
outputs[path]?.exists == true
}
}