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Assert.swift
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//===----------------------------------------------------------------------===//
//
// This source file is part of the Swift.org open source project
//
// Copyright (c) 2014 - 2017 Apple Inc. and the Swift project authors
// Licensed under Apache License v2.0 with Runtime Library Exception
//
// See https://swift.org/LICENSE.txt for license information
// See https://swift.org/CONTRIBUTORS.txt for the list of Swift project authors
//
//===----------------------------------------------------------------------===//
/// Performs a traditional C-style assert with an optional message.
///
/// Use this function for internal sanity checks that are active during testing
/// but do not impact performance of shipping code. To check for invalid usage
/// in Release builds, see `precondition(_:_:file:line:)`.
///
/// * In playgrounds and `-Onone` builds (the default for Xcode's Debug
/// configuration): If `condition` evaluates to `false`, stop program
/// execution in a debuggable state after printing `message`.
///
/// * In `-O` builds (the default for Xcode's Release configuration),
/// `condition` is not evaluated, and there are no effects.
///
/// * In `-Ounchecked` builds, `condition` is not evaluated, but the optimizer
/// may assume that it *always* evaluates to `true`. Failure to satisfy that
/// assumption is a serious programming error.
///
/// - Parameters:
/// - condition: The condition to test. `condition` is only evaluated in
/// playgrounds and `-Onone` builds.
/// - message: A string to print if `condition` is evaluated to `false`. The
/// default is an empty string.
/// - file: The file name to print with `message` if the assertion fails. The
/// default is the file where `assert(_:_:file:line:)` is called.
/// - line: The line number to print along with `message` if the assertion
/// fails. The default is the line number where `assert(_:_:file:line:)`
/// is called.
@_transparent
public func assert(
_ condition: @autoclosure () -> Bool,
_ message: @autoclosure () -> String = String(),
file: StaticString = #file, line: UInt = #line
) {
// Only assert in debug mode.
if _isDebugAssertConfiguration() {
if !_fastPath(condition()) {
_assertionFailure("Assertion failed", message(), file: file, line: line,
flags: _fatalErrorFlags())
}
}
}
/// Checks a necessary condition for making forward progress.
///
/// Use this function to detect conditions that must prevent the program from
/// proceeding, even in shipping code.
///
/// * In playgrounds and `-Onone` builds (the default for Xcode's Debug
/// configuration): If `condition` evaluates to `false`, stop program
/// execution in a debuggable state after printing `message`.
///
/// * In `-O` builds (the default for Xcode's Release configuration): If
/// `condition` evaluates to `false`, stop program execution.
///
/// * In `-Ounchecked` builds, `condition` is not evaluated, but the optimizer
/// may assume that it *always* evaluates to `true`. Failure to satisfy that
/// assumption is a serious programming error.
///
/// - Parameters:
/// - condition: The condition to test. `condition` is not evaluated in
/// `-Ounchecked` builds.
/// - message: A string to print if `condition` is evaluated to `false` in a
/// playground or `-Onone` build. The default is an empty string.
/// - file: The file name to print with `message` if the precondition fails.
/// The default is the file where `precondition(_:_:file:line:)` is
/// called.
/// - line: The line number to print along with `message` if the assertion
/// fails. The default is the line number where
/// `precondition(_:_:file:line:)` is called.
@_transparent
public func precondition(
_ condition: @autoclosure () -> Bool,
_ message: @autoclosure () -> String = String(),
file: StaticString = #file, line: UInt = #line
) {
// Only check in debug and release mode. In release mode just trap.
if _isDebugAssertConfiguration() {
if !_fastPath(condition()) {
_assertionFailure("Precondition failed", message(), file: file, line: line,
flags: _fatalErrorFlags())
}
} else if _isReleaseAssertConfiguration() {
let error = !condition()
Builtin.condfail(error._value)
}
}
/// Indicates that an internal sanity check failed.
///
/// Use this function to stop the program, without impacting the performance of
/// shipping code, when control flow is not expected to reach the call---for
/// example, in the `default` case of a `switch` where you have knowledge that
/// one of the other cases must be satisfied. To protect code from invalid
/// usage in Release builds, see `preconditionFailure(_:file:line:)`.
///
/// * In playgrounds and -Onone builds (the default for Xcode's Debug
/// configuration), stop program execution in a debuggable state after
/// printing `message`.
///
/// * In -O builds, has no effect.
///
/// * In -Ounchecked builds, the optimizer may assume that this function is
/// never called. Failure to satisfy that assumption is a serious
/// programming error.
///
/// - Parameters:
/// - message: A string to print in a playground or `-Onone` build. The
/// default is an empty string.
/// - file: The file name to print with `message`. The default is the file
/// where `assertionFailure(_:file:line:)` is called.
/// - line: The line number to print along with `message`. The default is the
/// line number where `assertionFailure(_:file:line:)` is called.
@inlinable
@inline(__always)
public func assertionFailure(
_ message: @autoclosure () -> String = String(),
file: StaticString = #file, line: UInt = #line
) {
if _isDebugAssertConfiguration() {
_assertionFailure("Fatal error", message(), file: file, line: line,
flags: _fatalErrorFlags())
}
else if _isFastAssertConfiguration() {
_conditionallyUnreachable()
}
}
/// Indicates that a precondition was violated.
///
/// Use this function to stop the program when control flow can only reach the
/// call if your API was improperly used. This function's effects vary
/// depending on the build flag used:
///
/// * In playgrounds and `-Onone` builds (the default for Xcode's Debug
/// configuration), stops program execution in a debuggable state after
/// printing `message`.
///
/// * In `-O` builds (the default for Xcode's Release configuration), stops
/// program execution.
///
/// * In `-Ounchecked` builds, the optimizer may assume that this function is
/// never called. Failure to satisfy that assumption is a serious
/// programming error.
///
/// - Parameters:
/// - message: A string to print in a playground or `-Onone` build. The
/// default is an empty string.
/// - file: The file name to print with `message`. The default is the file
/// where `preconditionFailure(_:file:line:)` is called.
/// - line: The line number to print along with `message`. The default is the
/// line number where `preconditionFailure(_:file:line:)` is called.
@_transparent
public func preconditionFailure(
_ message: @autoclosure () -> String = String(),
file: StaticString = #file, line: UInt = #line
) -> Never {
// Only check in debug and release mode. In release mode just trap.
if _isDebugAssertConfiguration() {
_assertionFailure("Fatal error", message(), file: file, line: line,
flags: _fatalErrorFlags())
} else if _isReleaseAssertConfiguration() {
Builtin.int_trap()
}
_conditionallyUnreachable()
}
/// Unconditionally prints a given message and stops execution.
///
/// - Parameters:
/// - message: The string to print. The default is an empty string.
/// - file: The file name to print with `message`. The default is the file
/// where `fatalError(_:file:line:)` is called.
/// - line: The line number to print along with `message`. The default is the
/// line number where `fatalError(_:file:line:)` is called.
@_transparent
public func fatalError(
_ message: @autoclosure () -> String = String(),
file: StaticString = #file, line: UInt = #line
) -> Never {
_assertionFailure("Fatal error", message(), file: file, line: line,
flags: _fatalErrorFlags())
}
/// Library precondition checks.
///
/// Library precondition checks are enabled in debug mode and release mode. When
/// building in fast mode they are disabled. In release mode they don't print
/// an error message but just trap. In debug mode they print an error message
/// and abort.
@usableFromInline @_transparent
internal func _precondition(
_ condition: @autoclosure () -> Bool, _ message: StaticString = StaticString(),
file: StaticString = #file, line: UInt = #line
) {
// Only check in debug and release mode. In release mode just trap.
if _isDebugAssertConfiguration() {
if !_fastPath(condition()) {
_fatalErrorMessage("Fatal error", message, file: file, line: line,
flags: _fatalErrorFlags())
}
} else if _isReleaseAssertConfiguration() {
let error = !condition()
Builtin.condfail(error._value)
}
}
@usableFromInline @_transparent
internal func _preconditionFailure(
_ message: StaticString = StaticString(),
file: StaticString = #file, line: UInt = #line
) -> Never {
_precondition(false, message, file: file, line: line)
_conditionallyUnreachable()
}
/// If `error` is true, prints an error message in debug mode, traps in release
/// mode, and returns an undefined error otherwise.
/// Otherwise returns `result`.
@_transparent
public func _overflowChecked<T>(
_ args: (T, Bool),
file: StaticString = #file, line: UInt = #line
) -> T {
let (result, error) = args
if _isDebugAssertConfiguration() {
if _slowPath(error) {
_fatalErrorMessage("Fatal error", "Overflow/underflow",
file: file, line: line, flags: _fatalErrorFlags())
}
} else {
Builtin.condfail(error._value)
}
return result
}
/// Debug library precondition checks.
///
/// Debug library precondition checks are only on in debug mode. In release and
/// in fast mode they are disabled. In debug mode they print an error message
/// and abort.
/// They are meant to be used when the check is not comprehensively checking for
/// all possible errors.
@usableFromInline @_transparent
internal func _debugPrecondition(
_ condition: @autoclosure () -> Bool, _ message: StaticString = StaticString(),
file: StaticString = #file, line: UInt = #line
) {
// Only check in debug mode.
if _slowPath(_isDebugAssertConfiguration()) {
if !_fastPath(condition()) {
_fatalErrorMessage("Fatal error", message, file: file, line: line,
flags: _fatalErrorFlags())
}
}
}
@usableFromInline @_transparent
internal func _debugPreconditionFailure(
_ message: StaticString = StaticString(),
file: StaticString = #file, line: UInt = #line
) -> Never {
if _slowPath(_isDebugAssertConfiguration()) {
_precondition(false, message, file: file, line: line)
}
_conditionallyUnreachable()
}
/// Internal checks.
///
/// Internal checks are to be used for checking correctness conditions in the
/// standard library. They are only enable when the standard library is built
/// with the build configuration INTERNAL_CHECKS_ENABLED enabled. Otherwise, the
/// call to this function is a noop.
@usableFromInline @_transparent
internal func _internalInvariant(
_ condition: @autoclosure () -> Bool, _ message: StaticString = StaticString(),
file: StaticString = #file, line: UInt = #line
) {
#if INTERNAL_CHECKS_ENABLED
if !_fastPath(condition()) {
_fatalErrorMessage("Fatal error", message, file: file, line: line,
flags: _fatalErrorFlags())
}
#endif
}
@usableFromInline @_transparent
internal func _internalInvariantFailure(
_ message: StaticString = StaticString(),
file: StaticString = #file, line: UInt = #line
) -> Never {
_internalInvariant(false, message, file: file, line: line)
_conditionallyUnreachable()
}