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TD3_BipedalWalker-v2.py
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import argparse
from collections import namedtuple
from itertools import count
import os, sys, random
import numpy as np
import gym
import torch
import torch.nn as nn
import torch.nn.functional as F
import torch.optim as optim
from torch.distributions import Normal
from tensorboardX import SummaryWriter
device = 'cuda' if torch.cuda.is_available() else 'cpu'
parser = argparse.ArgumentParser()
parser.add_argument('--mode', default='train', type=str) # mode = 'train' or 'test'
# OpenAI gym environment name, # ['BipedalWalker-v2', 'Pendulum-v0'] or any continuous environment
# Note that if you want test in another game, you should fine-tuning.
parser.add_argument("--env_name", default="BipedalWalker-v2")
parser.add_argument('--tau', default=0.005, type=float) # target smoothing coefficient
parser.add_argument('--target_update_interval', default=1, type=int)
parser.add_argument('--test_iteration', default=10, type=int)
parser.add_argument('--learning_rate', default=3e-4, type=float)
parser.add_argument('--gamma', default=0.99, type=int) # discounted factor
parser.add_argument('--capacity', default=50000, type=int) # replay buffer size
parser.add_argument('--num_iteration', default=100000, type=int) # num of games
parser.add_argument('--batch_size', default=100, type=int) # mini batch size
parser.add_argument('--seed', default=False, type=bool)
parser.add_argument('--random_seed', default=9527, type=int)
# optional parameters
parser.add_argument('--num_hidden_layers', default=2, type=int)
parser.add_argument('--sample_frequency', default=256, type=int)
parser.add_argument('--render', default=False, type=bool) # show UI or not
parser.add_argument('--log_interval', default=50, type=int) #
parser.add_argument('--load', default=False, type=bool) # load model
parser.add_argument('--render_interval', default=100, type=int) # after render_interval, the env.render() will work
parser.add_argument('--policy_noise', default=0.2, type=float)
parser.add_argument('--noise_clip', default=0.5, type=float)
parser.add_argument('--policy_delay', default=2, type=int)
parser.add_argument('--exploration_noise', default=0.1, type=float)
parser.add_argument('--max_episode', default=2000, type=int)
parser.add_argument('--print_log', default=5, type=int)
args = parser.parse_args()
device = 'cuda' if torch.cuda.is_available() else 'cpu'
script_name = os.path.basename(__file__)
env = gym.make(args.env_name)
if args.seed:
env.seed(args.random_seed)
torch.manual_seed(args.random_seed)
np.random.seed(args.random_seed)
state_dim = env.observation_space.shape[0]
action_dim = env.action_space.shape[0]
max_action = float(env.action_space.high[0])
min_Val = torch.tensor(1e-7).float().to(device) # min value
directory = './exp' + script_name + args.env_name +'./'
'''
Implementation of TD3 with pytorch
Original paper: https://arxiv.org/abs/1802.09477
Not the author's implementation !
'''
class Replay_buffer():
'''
Code based on:
https://github.com/openai/baselines/blob/master/baselines/deepq/replay_buffer.py
Expects tuples of (state, next_state, action, reward, done)
'''
def __init__(self, max_size=args.capacity):
self.storage = []
self.max_size = max_size
self.ptr = 0
def push(self, data):
if len(self.storage) == self.max_size:
self.storage[int(self.ptr)] = data
self.ptr = (self.ptr + 1) % self.max_size
else:
self.storage.append(data)
def sample(self, batch_size):
ind = np.random.randint(0, len(self.storage), size=batch_size)
x, y, u, r, d = [], [], [], [], []
for i in ind:
X, Y, U, R, D = self.storage[i]
x.append(np.array(X, copy=False))
y.append(np.array(Y, copy=False))
u.append(np.array(U, copy=False))
r.append(np.array(R, copy=False))
d.append(np.array(D, copy=False))
return np.array(x), np.array(y), np.array(u), np.array(r).reshape(-1, 1), np.array(d).reshape(-1, 1)
class Actor(nn.Module):
def __init__(self, state_dim, action_dim, max_action):
super(Actor, self).__init__()
self.fc1 = nn.Linear(state_dim, 400)
self.fc2 = nn.Linear(400, 300)
self.fc3 = nn.Linear(300, action_dim)
self.max_action = max_action
def forward(self, state):
a = F.relu(self.fc1(state))
a = F.relu(self.fc2(a))
a = torch.tanh(self.fc3(a)) * self.max_action
return a
class Critic(nn.Module):
def __init__(self, state_dim, action_dim):
super(Critic, self).__init__()
self.fc1 = nn.Linear(state_dim + action_dim, 400)
self.fc2 = nn.Linear(400, 300)
self.fc3 = nn.Linear(300, 1)
def forward(self, state, action):
state_action = torch.cat([state, action], 1)
q = F.relu(self.fc1(state_action))
q = F.relu(self.fc2(q))
q = self.fc3(q)
return q
class TD3():
def __init__(self, state_dim, action_dim, max_action):
self.actor = Actor(state_dim, action_dim, max_action).to(device)
self.actor_target = Actor(state_dim, action_dim, max_action).to(device)
self.critic_1 = Critic(state_dim, action_dim).to(device)
self.critic_1_target = Critic(state_dim, action_dim).to(device)
self.critic_2 = Critic(state_dim, action_dim).to(device)
self.critic_2_target = Critic(state_dim, action_dim).to(device)
self.actor_optimizer = optim.Adam(self.actor.parameters())
self.critic_1_optimizer = optim.Adam(self.critic_1.parameters())
self.critic_2_optimizer = optim.Adam(self.critic_2.parameters())
self.actor_target.load_state_dict(self.actor.state_dict())
self.critic_1_target.load_state_dict(self.critic_1.state_dict())
self.critic_2_target.load_state_dict(self.critic_2.state_dict())
self.max_action = max_action
self.memory = Replay_buffer(args.capacity)
self.writer = SummaryWriter(directory)
self.num_critic_update_iteration = 0
self.num_actor_update_iteration = 0
self.num_training = 0
def select_action(self, state):
state = torch.tensor(state.reshape(1, -1)).float().to(device)
return self.actor(state).cpu().data.numpy().flatten()
def update(self, num_iteration):
if self.num_training % 500 == 0:
print("====================================")
print("model has been trained for {} times...".format(self.num_training))
print("====================================")
for i in range(num_iteration):
x, y, u, r, d = self.memory.sample(args.batch_size)
state = torch.FloatTensor(x).to(device)
action = torch.FloatTensor(u).to(device)
next_state = torch.FloatTensor(y).to(device)
done = torch.FloatTensor(d).to(device)
reward = torch.FloatTensor(r).to(device)
# Select next action according to target policy:
noise = torch.ones_like(action).data.normal_(0, args.policy_noise).to(device)
noise = noise.clamp(-args.noise_clip, args.noise_clip)
next_action = (self.actor_target(next_state) + noise)
next_action = next_action.clamp(-self.max_action, self.max_action)
# Compute target Q-value:
target_Q1 = self.critic_1_target(next_state, next_action)
target_Q2 = self.critic_2_target(next_state, next_action)
target_Q = torch.min(target_Q1, target_Q2)
target_Q = reward + ((1 - done) * args.gamma * target_Q).detach()
# Optimize Critic 1:
current_Q1 = self.critic_1(state, action)
loss_Q1 = F.mse_loss(current_Q1, target_Q)
self.critic_1_optimizer.zero_grad()
loss_Q1.backward()
self.critic_1_optimizer.step()
self.writer.add_scalar('Loss/Q1_loss', loss_Q1, global_step=self.num_critic_update_iteration)
# Optimize Critic 2:
current_Q2 = self.critic_2(state, action)
loss_Q2 = F.mse_loss(current_Q2, target_Q)
self.critic_2_optimizer.zero_grad()
loss_Q2.backward()
self.critic_2_optimizer.step()
self.writer.add_scalar('Loss/Q2_loss', loss_Q2, global_step=self.num_critic_update_iteration)
# Delayed policy updates:
if i % args.policy_delay == 0:
# Compute actor loss:
actor_loss = - self.critic_1(state, self.actor(state)).mean()
# Optimize the actor
self.actor_optimizer.zero_grad()
actor_loss.backward()
self.actor_optimizer.step()
self.writer.add_scalar('Loss/actor_loss', actor_loss, global_step=self.num_actor_update_iteration)
for param, target_param in zip(self.actor.parameters(), self.actor_target.parameters()):
target_param.data.copy_(((1- args.tau) * target_param.data) + args.tau * param.data)
for param, target_param in zip(self.critic_1.parameters(), self.critic_1_target.parameters()):
target_param.data.copy_(((1 - args.tau) * target_param.data) + args.tau * param.data)
for param, target_param in zip(self.critic_2.parameters(), self.critic_2_target.parameters()):
target_param.data.copy_(((1 - args.tau) * target_param.data) + args.tau * param.data)
self.num_actor_update_iteration += 1
self.num_critic_update_iteration += 1
self.num_training += 1
def save(self):
torch.save(self.actor.state_dict(), directory+'actor.pth')
torch.save(self.actor_target.state_dict(), directory+'actor_target.pth')
torch.save(self.critic_1.state_dict(), directory+'critic_1.pth')
torch.save(self.critic_1_target.state_dict(), directory+'critic_1_target.pth')
torch.save(self.critic_2.state_dict(), directory+'critic_2.pth')
torch.save(self.critic_2_target.state_dict(), directory+'critic_2_target.pth')
print("====================================")
print("Model has been saved...")
print("====================================")
def load(self):
self.actor.load_state_dict(torch.load(directory + 'actor.pth'))
self.actor_target.load_state_dict(torch.load(directory + 'actor_target.pth'))
self.critic_1.load_state_dict(torch.load(directory + 'critic_1.pth'))
self.critic_1_target.load_state_dict(torch.load(directory + 'critic_1_target.pth'))
self.critic_2.load_state_dict(torch.load(directory + 'critic_2.pth'))
self.critic_2_target.load_state_dict(torch.load(directory + 'critic_2_target.pth'))
print("====================================")
print("model has been loaded...")
print("====================================")
def main():
agent = TD3(state_dim, action_dim, max_action)
ep_r = 0
if args.mode == 'test':
agent.load()
for i in range(args.test_iteration):
state = env.reset()
for t in count():
action = agent.select_action(state)
next_state, reward, done, info = env.step(np.float32(action))
ep_r += reward
env.render()
if done or t ==2000 :
print("Ep_i \t{}, the ep_r is \t{:0.2f}, the step is \t{}".format(i, ep_r, t))
ep_r = 0
break
state = next_state
elif args.mode == 'train':
print("====================================")
print("Collection Experience...")
print("====================================")
if args.load: agent.load()
for i in range(args.num_iteration):
state = env.reset()
for t in range(2000):
action = agent.select_action(state)
action = action + np.random.normal(0, args.exploration_noise, size=env.action_space.shape[0])
action = action.clip(env.action_space.low, env.action_space.high)
next_state, reward, done, info = env.step(action)
ep_r += reward
if args.render and i >= args.render_interval : env.render()
agent.memory.push((state, next_state, action, reward, np.float(done)))
if i+1 % 10 == 0:
print('Episode {}, The memory size is {} '.format(i, len(agent.memory.storage)))
if len(agent.memory.storage) >= args.capacity-1:
agent.update(10)
state = next_state
if done or t == args.max_episode -1:
agent.writer.add_scalar('ep_r', ep_r, global_step=i)
if i % args.print_log == 0:
print("Ep_i \t{}, the ep_r is \t{:0.2f}, the step is \t{}".format(i, ep_r, t))
ep_r = 0
break
if i % args.log_interval == 0:
agent.save()
else:
raise NameError("mode wrong!!!")
if __name__ == '__main__':
main()