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scheduler.js
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import { run_all } from './utils.js';
import { set_current_component } from './lifecycle.js';
export const dirty_components = [];
export const intros = { enabled: false };
const resolved_promise = Promise.resolve();
let update_scheduled = false;
const binding_callbacks = [];
const render_callbacks = [];
const flush_callbacks = [];
export function schedule_update() {
if (!update_scheduled) {
update_scheduled = true;
resolved_promise.then(flush);
}
}
export function tick() {
schedule_update();
return resolved_promise;
}
export function add_binding_callback(fn) {
binding_callbacks.push(fn);
}
export function add_render_callback(fn) {
render_callbacks.push(fn);
}
export function add_flush_callback(fn) {
flush_callbacks.push(fn);
}
export function flush() {
const seen_callbacks = new Set();
do {
// first, call beforeUpdate functions
// and update components
while (dirty_components.length) {
const component = dirty_components.shift();
set_current_component(component);
update(component.$$);
}
while (binding_callbacks.length) binding_callbacks.shift()();
// then, once components are updated, call
// afterUpdate functions. This may cause
// subsequent updates...
while (render_callbacks.length) {
const callback = render_callbacks.pop();
if (!seen_callbacks.has(callback)) {
callback();
// ...so guard against infinite loops
seen_callbacks.add(callback);
}
}
} while (dirty_components.length);
while (flush_callbacks.length) {
flush_callbacks.pop()();
}
update_scheduled = false;
}
function update($$) {
if ($$.fragment) {
$$.update($$.dirty);
run_all($$.before_render);
$$.fragment.p($$.dirty, $$.ctx);
$$.dirty = null;
$$.after_render.forEach(add_render_callback);
}
}