Compute the versed cosine.
The versed cosine is defined as
var vercos = require( '@stdlib/math/base/special/vercos' );
Computes the versed cosine of a number
(in radians).
var v = vercos( 0.0 );
// returns 2.0
v = vercos( 3.141592653589793/2.0 );
// returns 1.0
v = vercos( -3.141592653589793/6.0 );
// returns ~1.8660
var uniform = require( '@stdlib/random/array/uniform' );
var logEachMap = require( '@stdlib/console/log-each-map' );
var TWO_PI = require( '@stdlib/constants/float64/two-pi' );
var vercos = require( '@stdlib/math/base/special/vercos' );
var opts = {
'dtype': 'float64'
};
var x = uniform( 100, 0.0, TWO_PI, opts );
logEachMap( 'vercos(%0.4f) = %0.4f', x, vercos );
#include "stdlib/math/base/special/vercos.h"
Computes the versed cosine of a number
(in radians).
double out = stdlib_base_vercos( 0.0 );
// returns 2.0
out = stdlib_base_vercos( 3.141592653589793 / 2.0 );
// returns 1.0
The function accepts the following arguments:
- x:
[in] double
input value.
double stdlib_base_vercos( const double x );
#include "stdlib/math/base/special/vercos.h"
#include <stdio.h>
int main( void ) {
const double x[] = { 0.0, 0.523, 0.785, 1.047, 3.14 };
double y;
int i;
for ( i = 0; i < 5; i++ ) {
y = stdlib_base_vercos( x[ i ] );
printf( "vercos(%lf) = %lf\n", x[ i ], y );
}
}
@stdlib/math/base/special/cos
: compute the cosine of a number.@stdlib/math/base/special/versin
: compute the versed sine.