Compute the angle in the plane (in degrees) between the positive x-axis and the ray from
(0,0)
to the point(x,y)
.
var atan2d = require( '@stdlib/math/base/special/atan2d' );
Computes the angle in the plane (in degrees) between the positive x-axis and the ray from (0,0)
to the point (x,y)
.
var v = atan2d( 2.0, 2.0 ); // => atand(1.0)
// returns ~45.0
v = atan2d( 6.0, 2.0 ); // => atand(3.0)
// returns ~71.565
v = atan2d( -1.0, -1.0 ); // => atand(1.0) - 180.0
// returns ~-135.0
v = atan2d( 3.0, 0.0 );
// returns 90.0
v = atan2d( -2.0, 0.0 );
// returns -90.0
v = atan2d( 0.0, 0.0 );
// returns 0.0
v = atan2d( 3.0, NaN );
// returns NaN
var uniform = require( '@stdlib/random/array/uniform' );
var logEachMap = require( '@stdlib/console/log-each-map' );
var atan2d = require( '@stdlib/math/base/special/atan2d' );
var x = uniform( 100, 0.0, 100.0 );
var y = uniform( 100, 0.0, 100.0 );
logEachMap( 'y: %0.4f, x: %0.4f, atan2d(y,x): %0.4f', y, x, atan2d );
#include "stdlib/math/base/special/atan2d.h"
Computes the angle in the plane (in degrees) between the positive x-axis and the ray from (0,0)
to the point (x,y)
.
double out = stdlib_base_atan2d( 2.0, 2.0 );
// returns ~45.0
out = stdlib_base_atan2d( 6.0, 2.0 );
// returns ~71.565
The function accepts the following arguments:
- y:
[in] double
-y
coordinate. - x:
[in] double
-x
coordinate.
double stdlib_base_atan2d( const double y, const double x );
#include "stdlib/math/base/special/atan2d.h"
#include <stdlib.h>
#include <stdio.h>
static double random_uniform( const double min, const double max ) {
double v = (double)rand() / ( (double)RAND_MAX + 1.0 );
return min + ( v*(max-min) );
}
int main( void ) {
double y;
double x;
double v;
int i;
for ( i = 0; i < 100; i++ ) {
y = random_uniform( 0.0, 100.0 );
x = random_uniform( 0.0, 100.0 );
v = stdlib_base_atan2d( y, x );
printf( "atan2d(%lf, %lf) = %lf\n", y, x, v );
}
}