Compute the arcsine (in degrees) of a double-precision floating-point number.
var asind = require( '@stdlib/math/base/special/asind' );
Computes the arcsine (in degrees) of a double-precision floating-point number.
var sqrt = require( '@stdlib/math/base/special/sqrt' );
var v = asind( 0.0 );
// returns 0.0
v = asind( 0.5 );
// returns ~30.0
v = asind( sqrt( 2.0 ) / 2.0 );
// returns ~45.0
v = asind( sqrt( 3.0 ) / 2.0 );
// returns ~60.0
v = asind( NaN );
// returns NaN
The domain of x
is restricted to [-1,1]
. If |x| > 1
, the function returns NaN
.
var v = asind( -3.14 );
// returns NaN
var uniform = require( '@stdlib/random/array/uniform' );
var logEachMap = require( '@stdlib/console/log-each-map' );
var asind = require( '@stdlib/math/base/special/asind' );
var x = uniform( 100, -1.0, 1.0, {
'dtype': 'float64'
});
logEachMap( 'asind(%0.4f) = %0.4f', x, asind );
#include "stdlib/math/base/special/asind.h"
Computes the arcsine (in degrees) of a double-precision floating-point number.
double out = stdlib_base_asind( 0.0 );
// returns 0.0
out = stdlib_base_asind( 0.5 );
// returns ~30.0
The function accepts the following arguments:
- x:
[in] double
input value.
double stdlib_base_asind( const double x );
#include "stdlib/math/base/special/asind.h"
#include <stdio.h>
int main( void ) {
const double x[] = { 1.0, 0.45, -0.89, 0.33, -0.78, -0.22, 0.66, 0.11, -0.55, 0.0 };
double v;
int i;
for ( i = 0; i < 10; i++ ) {
v = stdlib_base_asind( x[ i ] );
printf( "asind(%lf) = %lf\n", x[ i ], v );
}
}
@stdlib/math/base/special/asin
: compute the arcsine of a double-precision floating-point number.@stdlib/math/base/special/asinh
: compute the hyperbolic arcsine of a double-precision floating-point number.@stdlib/math/base/special/atand
: compute the arctangent(in degrees) of a double-precision floating-point number.