Compute the arcsecant (in degrees) of a double-precision floating-point number.
var asecd = require( '@stdlib/math/base/special/asecd' );
Computes the arcsecant (in degrees) of a double-precision floating-point number.
var sqrt = require( '@stdlib/math/base/special/sqrt' );
var v = asecd( 1 );
// returns 0.0
v = asecd( 2 * sqrt( 3 ) / 3 );
// returns ~30.0
v = asecd( sqrt( 2 ) );
// returns ~45.0
v = asecd( 2 );
// returns ~60.0
v = asecd( Infinity );
// returns 90.0
v = asecd( NaN );
// returns NaN
var uniform = require( '@stdlib/random/array/uniform' );
var logEachMap = require( '@stdlib/console/log-each-map' );
var asecd = require( '@stdlib/math/base/special/asecd' );
var x = uniform( 100, -10.0, 10.0, {
'dtype': 'float64'
});
logEachMap( 'asecd(%0.4f) = %0.4f', x, asecd );
#include "stdlib/math/base/special/asecd.h"
Computes the arcsecant (in degrees) of a double-precision floating-point number.
double out = stdlib_base_asecd( 1.0 );
// returns 0.0
out = stdlib_base_asecd( 2.0 );
// returns ~60.0
The function accepts the following arguments:
- x:
[in] double
input value.
double stdlib_base_asecd( const double x );
#include "stdlib/math/base/special/asecd.h"
#include <stdio.h>
int main( void ) {
const double x[] = { 1.0, 1.45, 1.89, 2.33, 2.78, 3.22, 3.66, 4.11, 4.55, 5.0 };
double v;
int i;
for ( i = 0; i < 10; i++ ) {
v = stdlib_base_asecd( x[ i ] );
printf( "asecd(%lf) = %lf\n", x[ i ], v );
}
}
@stdlib/math/base/special/asec
: compute the inverse (arc) secant of a number.@stdlib/math/base/special/asech
: compute the hyperbolic arcsecant of a number.@stdlib/math/base/special/acosd
: compute the arccosine (in degrees) of a double-precision floating-point number.@stdlib/math/base/special/secd
: compute the secant of an angle measured in degrees.