Compute the inverse half-value versed sine.
The inverse half-value versed sine is defined as
var ahaversin = require( '@stdlib/math/base/special/ahaversin' );
Computes the inverse half-value versed sine.
var v = ahaversin( 0.0 );
// returns 0.0
v = ahaversin( 1.0 );
// returns ~3.1416
v = ahaversin( 0.5 );
// returns ~1.5708
If x < 0
, x > 1
, or x
is NaN
, the function returns NaN
.
var v = ahaversin( 1.5 );
// returns NaN
v = ahaversin( -3.14 );
// returns NaN
v = ahaversin( NaN );
// returns NaN
var uniform = require( '@stdlib/random/array/uniform' );
var logEachMap = require( '@stdlib/console/log-each-map' );
var ahaversin = require( '@stdlib/math/base/special/ahaversin' );
var x = uniform( 100, 0.0, 1.0, {
'dtype': 'float64'
});
logEachMap( 'ahaversin(%0.4f) = %0.4f', x, ahaversin );
#include "stdlib/math/base/special/ahaversin.h"
Computes the inverse half-value versed sine of a double-precision floating-point number (in radians).
double out = stdlib_base_ahaversin( 0.0 );
// returns 0.0
If x < 0
, x > 1
, or x
is NaN
, the function returns NaN
.
double out = stdlib_base_ahaversin( -3.14 );
// returns NaN
The function accepts the following arguments:
- x:
[in] double
input value.
double stdlib_base_ahaversin( const double x );
#include "stdlib/math/base/special/ahaversin.h"
#include <stdio.h>
int main( void ) {
const double x[] = { -2.0, -1.6, -1.2, -0.8, -0.4, 0.4, 0.8, 1.2, 1.6, 2.0 };
double v;
int i;
for ( i = 0; i < 10; i++ ) {
v = stdlib_base_ahaversin( x[ i ] );
printf( "ahaversin(%lf) = %lf\n", x[ i ], v );
}
}
@stdlib/math/base/special/ahavercos
: compute the inverse half-value versed cosine.@stdlib/math/base/special/haversin
: compute the half-value versed sine.@stdlib/math/base/special/versin
: compute the versed sine.