Convert a double-precision floating-point number to a signed 32-bit integer.
var float64ToInt32 = require( '@stdlib/math/base/utils/float64-to-int32' );
Converts a double-precision floating-point number to a signed 32-bit integer.
var y = float64ToInt32( 4294967295.0 );
// returns -1
y = float64ToInt32( 3.14 );
// returns 3
y = float64ToInt32( -3.14 );
// returns -3
y = float64ToInt32( NaN );
// returns 0
y = float64ToInt32( Number.POSITIVE_INFINITY );
// returns 0
y = float64ToInt32( Number.NEGATIVE_INFINITY );
// returns 0
var randu = require( '@stdlib/math/base/random/randu' );
var round = require( '@stdlib/math/base/special/round' );
var MAX_INT = require( '@stdlib/math/constants/uint32-max' );
var float64ToInt32 = require( '@stdlib/math/base/utils/float64-to-int32' );
var int32;
var f64;
var i;
for ( i = 0; i < 500; i++ ) {
// Generate a random double-precision floating-point integer:
f64 = round( randu()*MAX_INT );
// Convert the double-precision floating-point integer to a signed integer:
int32 = float64ToInt32( f64 );
console.log( 'float64: %d => int32: %d', f64, int32 );
}