Uniformly distributed pseudorandom numbers.
var uniform = require( '@stdlib/math/base/random/uniform' );
Returns a pseudorandom number drawn from a continuous uniform distribution with parameters a
(minimum support) and b
(maximum support).
var r = uniform( 2.0, 5.0 );
// returns <number>
If either a
or b
is NaN
or a >= b
, the function returns NaN
.
var r = uniform( 2.0, 1.0 );
// returns NaN
r = uniform( NaN, 1.0 );
// returns NaN
r = uniform( 1.0, NaN );
// returns NaN
Returns a pseudorandom number generator (PRNG) for generating pseudorandom numbers drawn from a uniform distribution.
var rand = uniform.factory();
var r = rand( 0.0, 1.0 );
// returns <number>
If provided a
and b
, the returned generator returns random variates from the specified distribution.
// Draw from uniform( -2.0, 2.0 ) distribution:
var rand = uniform.factory( -2.0, 2.0 );
var r = rand();
// returns <number>
r = rand();
// returns <number>
If not provided a
and b
, the returned generator requires that both parameters be provided at each invocation.
var rand = uniform.factory();
var r = rand( 0.0, 1.0 );
// returns <number>
r = rand( -2.0, 2.0 );
// returns <number>
The function accepts the following options
:
- seed: pseudorandom number generator seed.
To seed a pseudorandom number generator, set the seed
option.
var rand = uniform.factory({
'seed': 12345
});
var r = rand( 2.0, 4.0 );
// returns <number>
rand = uniform.factory( 2.0, 4.0, {
'seed': 12345
});
r = rand();
// returns <number>
The generator name.
var name = uniform.NAME;
// returns 'uniform'
The underlying pseudorandom number generator.
var prng = uniform.PRNG;
// returns <Function>
The value used to seed uniform()
.
var rand;
var r;
var i;
// Generate pseudorandom values...
for ( i = 0; i < 100; i++ ) {
r = uniform( 0.0, 10.0 );
}
// Generate the same pseudorandom values...
rand = uniform.factory( 0.0, 10.0, {
'seed': uniform.SEED
});
for ( i = 0; i < 100; i++ ) {
r = rand();
}
var uniform = require( '@stdlib/math/base/random/uniform' );
var seed;
var rand;
var i;
// Generate pseudorandom numbers...
console.log( '\nseed: %d', uniform.SEED );
for ( i = 0; i < 100; i++ ) {
console.log( uniform( 0.0, 1.0 ) );
}
// Create a new pseudorandom number generator...
seed = 1234;
rand = uniform.factory( 2.0, 5.0, {
'seed': seed
});
console.log( '\nseed: %d', seed );
for ( i = 0; i < 100; i++ ) {
console.log( rand() );
}
// Create another pseudorandom number generator using a previous seed...
rand = uniform.factory( 0.0, 1.0, {
'seed': uniform.SEED
});
console.log( '\nseed: %d', uniform.SEED );
for ( i = 0; i < 100; i++ ) {
console.log( rand() );
}