Uniformly distributed pseudorandom numbers between 0 and 1.
var randu = require( '@stdlib/math/base/random/randu' );
Returns a uniformly distributed pseudorandom number on the interval [0,1)
.
var v = randu();
// returns <number>
Returns a pseudorandom number generator (PRNG) for generating uniformly distributed random numbers on the interval [0,1)
.
var rand = randu.factory();
The function accepts the following options
:
- name: name of a supported pseudorandom number generator (PRNG), which will serve as the underlying source of pseudorandom numbers. Default:
'minstd-shuffle'
. - seed: pseudorandom number generator seed.
By default, the underlying pseudorandom number generator is minstd-shuffle
. To use a different PRNG, set the name
option.
var rand = randu.factory({
'name': 'minstd'
});
var v = rand();
// returns <number>
To seed a pseudorandom number generator, set the seed
option.
var rand = randu.factory({
'seed': 12345
});
var v = rand();
// returns <number>
The generator name.
var name = randu.NAME;
// returns 'uniform'
The underlying pseudorandom number generator.
var prng = randu.PRNG;
// returns <Function>
The value used to seed randu()
.
var rand;
var v;
var i;
// Generate pseudorandom values...
for ( i = 0; i < 100; i++ ) {
v = randu();
}
// Generate the same pseudorandom values...
rand = randu.factory({
'seed': randu.SEED
});
for ( i = 0; i < 100; i++ ) {
v = rand();
}
Minimum value lower bound.
var min = randu.MIN;
// returns 0.0
Maximum value upper bound (not greater than 1
exclusive).
var max = randu.MAX;
// returns <number>
- Warning: the default underlying source of pseudorandom numbers may change in the future. If exact reproducibility is required, either explicitly specify a PRNG via the
name
option or use an underlying PRNG directly.
var randu = require( '@stdlib/math/base/random/randu' );
var seed;
var rand;
var i;
// Generate pseudorandom numbers...
for ( i = 0; i < 100; i++ ) {
console.log( randu() );
}
// Create a new pseudorandom number generator...
seed = 1234;
rand = randu.factory({
'seed': seed
});
for ( i = 0; i < 100; i++ ) {
console.log( rand() );
}
// Create another pseudorandom number generator using a previous seed...
rand = randu.factory({
'seed': randu.SEED
});
for ( i = 0; i < 100; i++ ) {
console.log( rand() );
}