var sinpi = require( '@stdlib/math/base/special/sinpi' );
Computes sin(πx)
more accurately than sin(pi*x)
, especially for large x
.
var y = sinpi( 0.0 );
// returns 0.0
y = sinpi( 0.5 );
// returns 1.0
y = sinpi( 0.9 );
// returns ~0.309
y = sinpi( NaN );
// returns NaN
var uniform = require( '@stdlib/random/array/uniform' );
var logEachMap = require( '@stdlib/console/log-each-map' );
var sinpi = require( '@stdlib/math/base/special/sinpi' );
var opts = {
'dtype': 'float64'
};
var x = uniform( 100, -100.0, 100.0, opts );
logEachMap( 'sin( π * %0.4f ) = %0.4f', x, sinpi );
#include "stdlib/math/base/special/sinpi.h"
Computes sin(πx)
more accurately than sin(pi*x)
, especially for large x
.
double y = stdlib_base_sinpi( 0.5 );
// returns 1.0
The function accepts the following arguments:
- x:
[in] double
input value.
double stdlib_base_sinpi( const double x );
#include "stdlib/math/base/special/sinpi.h"
#include <stdio.h>
int main( void ) {
const double x[] = { 0.0, 0.523, 0.785, 1.047, 3.14 };
double y;
int i;
for ( i = 0; i < 5; i++ ) {
y = stdlib_base_sinpi( x[ i ] );
printf( "sinpi(%lf) = %lf\n", x[ i ], y );
}
}
@stdlib/math/base/special/sin
: compute the sine of a number.