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script.js
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const rulesButton = document.getElementById("rules-btn");
const closeButton = document.getElementById("close-btn");
const rules = document.getElementById("rules");
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
const color = getComputedStyle(document.documentElement).getPropertyValue(
"--button-color"
);
const secondaryColor = getComputedStyle(
document.documentElement
).getPropertyValue("--sidebar-color");
let score = 0;
const brickRowCount = 9;
const brickColumnCount = 5;
// Reference: https://stackoverflow.com/questions/34772957/how-to-make-canvas-responsive
// https://stackoverflow.com/questions/39771732/drawing-to-responsive-canvas-that-is-100-width-and-height
const heightRatio = 0.75;
canvas.height = canvas.width * heightRatio;
ctx.canvas.width = 800;
ctx.canvas.height = ctx.canvas.width * heightRatio;
// Elements
const ball = {
x: canvas.width / 2,
y: canvas.height / 2,
size: 10,
speed: 4,
dx: 4,
dy: -4,
};
const paddle = {
x: canvas.width / 2 - 40,
y: canvas.height - 20,
w: 80,
h: 10,
speed: 8,
dx: 0,
};
const brickInfo = {
w: 70,
h: 20,
padding: 10,
offsetX: 45,
offsetY: 60,
visible: true,
};
const bricks = [];
for (let i = 0; i < brickRowCount; i++) {
bricks[i] = [];
for (let j = 0; j < brickColumnCount; j++) {
const x = i * (brickInfo.w + brickInfo.padding) + brickInfo.offsetX;
const y = j * (brickInfo.h + brickInfo.padding) + brickInfo.offsetY;
bricks[i][j] = { x, y, ...brickInfo };
}
}
// Create Elements
function drawBall() {
ctx.beginPath();
ctx.arc(ball.x, ball.y, ball.size, 0, Math.PI * 2);
ctx.fillStyle = secondaryColor;
ctx.fill();
ctx.closePath();
}
function drawPaddle() {
ctx.beginPath();
ctx.rect(paddle.x, paddle.y, paddle.w, paddle.h);
ctx.fillStyle = color;
ctx.fill();
ctx.closePath();
}
function drawScore() {
ctx.font = '20px "Balsamiq Sans"';
ctx.fillText(`Score: ${score}`, canvas.width - 100, 30);
}
function drawBricks() {
bricks.forEach((column) => {
column.forEach((brick) => {
ctx.beginPath();
ctx.rect(brick.x, brick.y, brick.w, brick.h);
ctx.fillStyle = brick.visible ? color : "transparent";
ctx.fill();
ctx.closePath();
});
});
}
function draw() {
// clear
ctx.clearRect(0, 0, canvas.width, canvas.height);
// draw
drawBall();
drawPaddle();
drawScore();
drawBricks();
}
// Animate Elements
function movePaddle() {
paddle.x += paddle.dx;
if (paddle.x + paddle.w > canvas.width) paddle.x = canvas.width - paddle.w;
if (paddle.x < 0) paddle.x = 0;
}
function moveBall() {
ball.x += ball.dx;
ball.y += ball.dy;
// wall collision
if (ball.x + ball.size > canvas.width || ball.x - ball.size < 0) {
// right and left
ball.dx *= -1;
}
if (ball.y + ball.size > canvas.height || ball.y - ball.size < 0) {
// top and bottom
ball.dy *= -1;
}
// paddle
if (
ball.x - ball.size > paddle.x &&
ball.x + ball.size < paddle.x + paddle.w &&
ball.y + ball.size > paddle.y
) {
ball.dy = -ball.speed;
}
// bricks
bricks.forEach((column) => {
column.forEach((brick) => {
if (brick.visible) {
if (
ball.x - ball.size > brick.x && // left brick side check
ball.x + ball.size < brick.x + brick.w && // right brick side check
ball.y + ball.size > brick.y && // top brick side check
ball.y - ball.size < brick.y + brick.h // bottom brick side check
) {
ball.dy *= -1;
brick.visible = false;
increaseScore();
}
}
});
});
// game over
if (ball.y + ball.size > canvas.height) {
showAllBricks();
score = 0;
}
}
function increaseScore() {
score++;
if (score % (brickRowCount * brickRowCount) === 0) {
// no remainder
showAllBricks();
}
}
function showAllBricks() {
bricks.forEach((column) => {
column.forEach((brick) => (brick.visible = true));
});
}
// Handle Key Events
function keyDown(e) {
if (e.key === "Right" || e.key === "ArrowRight") paddle.dx = paddle.speed;
else if (e.key === "Left" || e.key === "ArrowLeft") paddle.dx = -paddle.speed;
}
function keyUp(e) {
if (
e.key === "Right" ||
e.key === "ArrowRight" ||
e.key === "Left" ||
e.key === "ArrowLeft"
) {
paddle.dx = 0;
}
}
// Update Canvas
function update() {
// update
movePaddle();
moveBall();
// draw
draw();
requestAnimationFrame(update);
}
// Event Listeners
document.addEventListener("keydown", keyDown);
document.addEventListener("keyup", keyUp);
rulesButton.addEventListener("click", () => rules.classList.add("show"));
closeButton.addEventListener("click", () => rules.classList.remove("show"));
// Init
update();