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domrange.js
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// A constant empty array (frozen if the JS engine supports it).
var _emptyArray = Object.freeze ? Object.freeze([]) : [];
// `[new] Blaze._DOMRange([nodeAndRangeArray])`
//
// A DOMRange consists of an array of consecutive nodes and DOMRanges,
// which may be replaced at any time with a new array. If the DOMRange
// has been attached to the DOM at some location, then updating
// the array will cause the DOM to be updated at that location.
Blaze._DOMRange = function (nodeAndRangeArray) {
if (! (this instanceof DOMRange))
// called without `new`
return new DOMRange(nodeAndRangeArray);
var members = (nodeAndRangeArray || _emptyArray);
if (! (members && (typeof members.length) === 'number'))
throw new Error("Expected array");
for (var i = 0; i < members.length; i++)
this._memberIn(members[i]);
this.members = members;
this.emptyRangePlaceholder = null;
this.attached = false;
this.parentElement = null;
this.parentRange = null;
this.attachedCallbacks = _emptyArray;
};
var DOMRange = Blaze._DOMRange;
// In IE 8, don't use empty text nodes as placeholders
// in empty DOMRanges, use comment nodes instead. Using
// empty text nodes in modern browsers is great because
// it doesn't clutter the web inspector. In IE 8, however,
// it seems to lead in some roundabout way to the OAuth
// pop-up crashing the browser completely. In the past,
// we didn't use empty text nodes on IE 8 because they
// don't accept JS properties, so just use the same logic
// even though we don't need to set properties on the
// placeholder anymore.
DOMRange._USE_COMMENT_PLACEHOLDERS = (function () {
var result = false;
var textNode = document.createTextNode("");
try {
textNode.someProp = true;
} catch (e) {
// IE 8
result = true;
}
return result;
})();
// static methods
DOMRange._insert = function (rangeOrNode, parentElement, nextNode, _isMove) {
var m = rangeOrNode;
if (m instanceof DOMRange) {
m.attach(parentElement, nextNode, _isMove);
} else {
if (_isMove)
DOMRange._moveNodeWithHooks(m, parentElement, nextNode);
else
DOMRange._insertNodeWithHooks(m, parentElement, nextNode);
}
};
DOMRange._remove = function (rangeOrNode) {
var m = rangeOrNode;
if (m instanceof DOMRange) {
m.detach();
} else {
DOMRange._removeNodeWithHooks(m);
}
};
DOMRange._removeNodeWithHooks = function (n) {
if (! n.parentNode)
return;
if (n.nodeType === 1 &&
n.parentNode._uihooks && n.parentNode._uihooks.removeElement) {
n.parentNode._uihooks.removeElement(n);
} else {
n.parentNode.removeChild(n);
}
};
DOMRange._insertNodeWithHooks = function (n, parent, next) {
// `|| null` because IE throws an error if 'next' is undefined
next = next || null;
if (n.nodeType === 1 &&
parent._uihooks && parent._uihooks.insertElement) {
parent._uihooks.insertElement(n, next);
} else {
parent.insertBefore(n, next);
}
};
DOMRange._moveNodeWithHooks = function (n, parent, next) {
if (n.parentNode !== parent)
return;
// `|| null` because IE throws an error if 'next' is undefined
next = next || null;
if (n.nodeType === 1 &&
parent._uihooks && parent._uihooks.moveElement) {
parent._uihooks.moveElement(n, next);
} else {
parent.insertBefore(n, next);
}
};
DOMRange.forElement = function (elem) {
if (elem.nodeType !== 1)
throw new Error("Expected element, found: " + elem);
var range = null;
while (elem && ! range) {
range = (elem.$blaze_range || null);
if (! range)
elem = elem.parentNode;
}
return range;
};
DOMRange.prototype.attach = function (parentElement, nextNode, _isMove, _isReplace) {
// This method is called to insert the DOMRange into the DOM for
// the first time, but it's also used internally when
// updating the DOM.
//
// If _isMove is true, move this attached range to a different
// location under the same parentElement.
if (_isMove || _isReplace) {
if (! (this.parentElement === parentElement &&
this.attached))
throw new Error("Can only move or replace an attached DOMRange, and only under the same parent element");
}
var members = this.members;
if (members.length) {
this.emptyRangePlaceholder = null;
for (var i = 0; i < members.length; i++) {
DOMRange._insert(members[i], parentElement, nextNode, _isMove);
}
} else {
var placeholder = (
DOMRange._USE_COMMENT_PLACEHOLDERS ?
document.createComment("") :
document.createTextNode(""));
this.emptyRangePlaceholder = placeholder;
parentElement.insertBefore(placeholder, nextNode || null);
}
this.attached = true;
this.parentElement = parentElement;
if (! (_isMove || _isReplace)) {
for(var i = 0; i < this.attachedCallbacks.length; i++) {
var obj = this.attachedCallbacks[i];
obj.attached && obj.attached(this, parentElement);
}
}
};
DOMRange.prototype.setMembers = function (newNodeAndRangeArray) {
var newMembers = newNodeAndRangeArray;
if (! (newMembers && (typeof newMembers.length) === 'number'))
throw new Error("Expected array");
var oldMembers = this.members;
for (var i = 0; i < oldMembers.length; i++)
this._memberOut(oldMembers[i]);
for (var i = 0; i < newMembers.length; i++)
this._memberIn(newMembers[i]);
if (! this.attached) {
this.members = newMembers;
} else {
// don't do anything if we're going from empty to empty
if (newMembers.length || oldMembers.length) {
// detach the old members and insert the new members
var nextNode = this.lastNode().nextSibling;
var parentElement = this.parentElement;
// Use detach/attach, but don't fire attached/detached hooks
this.detach(true /*_isReplace*/);
this.members = newMembers;
this.attach(parentElement, nextNode, false, true /*_isReplace*/);
}
}
};
DOMRange.prototype.firstNode = function () {
if (! this.attached)
throw new Error("Must be attached");
if (! this.members.length)
return this.emptyRangePlaceholder;
var m = this.members[0];
return (m instanceof DOMRange) ? m.firstNode() : m;
};
DOMRange.prototype.lastNode = function () {
if (! this.attached)
throw new Error("Must be attached");
if (! this.members.length)
return this.emptyRangePlaceholder;
var m = this.members[this.members.length - 1];
return (m instanceof DOMRange) ? m.lastNode() : m;
};
DOMRange.prototype.detach = function (_isReplace) {
if (! this.attached)
throw new Error("Must be attached");
var oldParentElement = this.parentElement;
var members = this.members;
if (members.length) {
for (var i = 0; i < members.length; i++) {
DOMRange._remove(members[i]);
}
} else {
var placeholder = this.emptyRangePlaceholder;
this.parentElement.removeChild(placeholder);
this.emptyRangePlaceholder = null;
}
if (! _isReplace) {
this.attached = false;
this.parentElement = null;
for(var i = 0; i < this.attachedCallbacks.length; i++) {
var obj = this.attachedCallbacks[i];
obj.detached && obj.detached(this, oldParentElement);
}
}
};
DOMRange.prototype.addMember = function (newMember, atIndex, _isMove) {
var members = this.members;
if (! (atIndex >= 0 && atIndex <= members.length))
throw new Error("Bad index in range.addMember: " + atIndex);
if (! _isMove)
this._memberIn(newMember);
if (! this.attached) {
// currently detached; just updated members
members.splice(atIndex, 0, newMember);
} else if (members.length === 0) {
// empty; use the empty-to-nonempty handling of setMembers
this.setMembers([newMember]);
} else {
var nextNode;
if (atIndex === members.length) {
// insert at end
nextNode = this.lastNode().nextSibling;
} else {
var m = members[atIndex];
nextNode = (m instanceof DOMRange) ? m.firstNode() : m;
}
members.splice(atIndex, 0, newMember);
DOMRange._insert(newMember, this.parentElement, nextNode, _isMove);
}
};
DOMRange.prototype.removeMember = function (atIndex, _isMove) {
var members = this.members;
if (! (atIndex >= 0 && atIndex < members.length))
throw new Error("Bad index in range.removeMember: " + atIndex);
if (_isMove) {
members.splice(atIndex, 1);
} else {
var oldMember = members[atIndex];
this._memberOut(oldMember);
if (members.length === 1) {
// becoming empty; use the logic in setMembers
this.setMembers(_emptyArray);
} else {
members.splice(atIndex, 1);
if (this.attached)
DOMRange._remove(oldMember);
}
}
};
DOMRange.prototype.moveMember = function (oldIndex, newIndex) {
var member = this.members[oldIndex];
this.removeMember(oldIndex, true /*_isMove*/);
this.addMember(member, newIndex, true /*_isMove*/);
};
DOMRange.prototype.getMember = function (atIndex) {
var members = this.members;
if (! (atIndex >= 0 && atIndex < members.length))
throw new Error("Bad index in range.getMember: " + atIndex);
return this.members[atIndex];
};
DOMRange.prototype._memberIn = function (m) {
if (m instanceof DOMRange)
m.parentRange = this;
else if (m.nodeType === 1) // DOM Element
m.$blaze_range = this;
};
DOMRange._destroy = function (m, _skipNodes) {
if (m instanceof DOMRange) {
if (m.view)
Blaze._destroyView(m.view, _skipNodes);
} else if ((! _skipNodes) && m.nodeType === 1) {
// DOM Element
if (m.$blaze_range) {
Blaze._destroyNode(m);
m.$blaze_range = null;
}
}
};
DOMRange.prototype._memberOut = DOMRange._destroy;
// Tear down, but don't remove, the members. Used when chunks
// of DOM are being torn down or replaced.
DOMRange.prototype.destroyMembers = function (_skipNodes) {
var members = this.members;
for (var i = 0; i < members.length; i++)
this._memberOut(members[i], _skipNodes);
};
DOMRange.prototype.destroy = function (_skipNodes) {
DOMRange._destroy(this, _skipNodes);
};
DOMRange.prototype.containsElement = function (elem) {
if (! this.attached)
throw new Error("Must be attached");
// An element is contained in this DOMRange if it's possible to
// reach it by walking parent pointers, first through the DOM and
// then parentRange pointers. In other words, the element or some
// ancestor of it is at our level of the DOM (a child of our
// parentElement), and this element is one of our members or
// is a member of a descendant Range.
// First check that elem is a descendant of this.parentElement,
// according to the DOM.
if (! Blaze._elementContains(this.parentElement, elem))
return false;
// If elem is not an immediate child of this.parentElement,
// walk up to its ancestor that is.
while (elem.parentNode !== this.parentElement)
elem = elem.parentNode;
var range = elem.$blaze_range;
while (range && range !== this)
range = range.parentRange;
return range === this;
};
DOMRange.prototype.containsRange = function (range) {
if (! this.attached)
throw new Error("Must be attached");
if (! range.attached)
return false;
// A DOMRange is contained in this DOMRange if it's possible
// to reach this range by following parent pointers. If the
// DOMRange has the same parentElement, then it should be
// a member, or a member of a member etc. Otherwise, we must
// contain its parentElement.
if (range.parentElement !== this.parentElement)
return this.containsElement(range.parentElement);
if (range === this)
return false; // don't contain self
while (range && range !== this)
range = range.parentRange;
return range === this;
};
DOMRange.prototype.onAttached = function (attached) {
this.onAttachedDetached({ attached: attached });
};
// callbacks are `attached(range, element)` and
// `detached(range, element)`, and they may
// access the `callbacks` object in `this`.
// The arguments to `detached` are the same
// range and element that were passed to `attached`.
DOMRange.prototype.onAttachedDetached = function (callbacks) {
if (this.attachedCallbacks === _emptyArray)
this.attachedCallbacks = [];
this.attachedCallbacks.push(callbacks);
};
DOMRange.prototype.$ = function (selector) {
var self = this;
var parentNode = this.parentElement;
if (! parentNode)
throw new Error("Can't select in removed DomRange");
// Strategy: Find all selector matches under parentNode,
// then filter out the ones that aren't in this DomRange
// using `DOMRange#containsElement`. This is
// asymptotically slow in the presence of O(N) sibling
// content that is under parentNode but not in our range,
// so if performance is an issue, the selector should be
// run on a child element.
// Since jQuery can't run selectors on a DocumentFragment,
// we don't expect findBySelector to work.
if (parentNode.nodeType === 11 /* DocumentFragment */)
throw new Error("Can't use $ on an offscreen range");
var results = Blaze._DOMBackend.findBySelector(selector, parentNode);
// We don't assume `results` has jQuery API; a plain array
// should do just as well. However, if we do have a jQuery
// array, we want to end up with one also, so we use
// `.filter`.
// Function that selects only elements that are actually
// in this DomRange, rather than simply descending from
// `parentNode`.
var filterFunc = function (elem) {
// handle jQuery's arguments to filter, where the node
// is in `this` and the index is the first argument.
if (typeof elem === 'number')
elem = this;
return self.containsElement(elem);
};
if (! results.filter) {
// not a jQuery array, and not a browser with
// Array.prototype.filter (e.g. IE <9)
var newResults = [];
for (var i = 0; i < results.length; i++) {
var x = results[i];
if (filterFunc(x))
newResults.push(x);
}
results = newResults;
} else {
// `results.filter` is either jQuery's or ECMAScript's `filter`
results = results.filter(filterFunc);
}
return results;
};
// Returns true if element a contains node b and is not node b.
//
// The restriction that `a` be an element (not a document fragment,
// say) is based on what's easy to implement cross-browser.
Blaze._elementContains = function (a, b) {
if (a.nodeType !== 1) // ELEMENT
return false;
if (a === b)
return false;
if (a.compareDocumentPosition) {
return a.compareDocumentPosition(b) & 0x10;
} else {
// Should be only old IE and maybe other old browsers here.
// Modern Safari has both functions but seems to get contains() wrong.
// IE can't handle b being a text node. We work around this
// by doing a direct parent test now.
b = b.parentNode;
if (! (b && b.nodeType === 1)) // ELEMENT
return false;
if (a === b)
return true;
return a.contains(b);
}
};